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2022-02-17change the hex constants to something more readableSeth Barberee
2022-02-17remove redudant castsSeth Barberee
2022-02-17decomp a few more easy onesSeth Barberee
2022-02-17few more decomped funcsSeth Barberee
2022-02-17decomp a few more funcsSeth Barberee
2022-02-17static away more stringsSeth Barberee
2022-02-17Move all the menus to respective directory in src/data/menusSeth Barberee
2022-02-17finish moving data to load_screenSeth Barberee
2022-02-17move data from data to wonder_mailSeth Barberee
2022-02-17add more to moves headerSeth Barberee
2022-02-17add more funcs to headers and clean externsSeth Barberee
2022-02-17Move some data to src and add some more headersSeth Barberee
- Finish moving all data for main menu to src - Move some more data to wonder_mail - Add some headers to clean up some externs
2022-02-13Renamed some boolean move functionsAnonymousRandomPerson
2022-02-13Decomped HasType()AnonymousRandomPerson
2022-02-13Decomped GetMoveTargetingFlagsForPokemon()AnonymousRandomPerson
2022-02-13Decomped FindMoveTarget()AnonymousRandomPerson
2022-02-05Decomped TargetTileInFront()AnonymousRandomPerson
2022-02-05Decomped MoveMatchesChargingStatusAnonymousRandomPerson
2022-02-04Decomped DecideAttack()AnonymousRandomPerson
2022-01-26Used official or more common names for music tracksAnonymousRandomPerson
2022-01-25Decomped IsFixedDungeon()AnonymousRandomPerson
2022-01-25Decomped GetCrossableTerrain()AnonymousRandomPerson
2022-01-25Decomped CanMoveInDirection()AnonymousRandomPerson
2022-01-20Decomped IsSleeping()AnonymousRandomPerson
-Function provided by SethBarberee.
2022-01-13Decomped SetWalkAction()AnonymousRandomPerson
2022-01-13Decomped HasStatusAffectingActions()AnonymousRandomPerson
2022-01-08Labeled CalculateFacingDir()AnonymousRandomPerson
2022-01-07Decomped HasNegativeStatus()AnonymousRandomPerson
2022-01-07Decomped CanTargetAdjacentPokemon()AnonymousRandomPerson
2022-01-06Decomped RoundUpFixedPoint()AnonymousRandomPerson
2022-01-04Moved some constants from data to sourceAnonymousRandomPerson
2022-01-04Decomped EvaluateItem()AnonymousRandomPerson
2021-12-29Decomped HasItem()AnonymousRandomPerson
2021-12-28Created header for pokemon_3AnonymousRandomPerson
2021-12-28Decomped IsTargetStraightAhead()AnonymousRandomPerson
2021-12-28Decomped TargetThrownItem()AnonymousRandomPerson
2021-12-24decomp some moreSeth Barberee
2021-12-22move pokemon mail data to srcSeth Barberee
2021-12-21use personality natures for wraparoundSeth Barberee
2021-12-19fix nonmatch and move question referencesSeth Barberee
2021-12-19all data moved except questionsSeth Barberee
2021-12-18Decomped GetMapTileAtPosition()AnonymousRandomPerson
2021-12-17Moved gDungeonGlobalData definition to dungeon_global_data.hAnonymousRandomPerson
2021-12-17Decomped InSameRoom_2()AnonymousRandomPerson
2021-12-14Decomped CanSee()AnonymousRandomPerson
2021-12-14Swapped out more text macrosAnonymousRandomPerson
2021-12-14Decomped CanTarget()AnonymousRandomPerson
2021-12-12Dungeon random/AI decomp + converted positions to structs (#83)Cheng Hann Gan
* Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
2021-12-09AI decomp + type cleanup (#82)Cheng Hann Gan
* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
2021-12-01No wifi + 2 days on train = more decomp (#80)Seth Barberee
* No wifi + 2 days on train = more decomp * layin some more * one func, one file