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authorCheng Hann Gan <chenghanngan.us@gmail.com>2021-12-09 13:56:12 -0500
committerGitHub <noreply@github.com>2021-12-09 10:56:12 -0800
commita34c9ab91b553fcb1f72b94eb912b94bea58885b (patch)
treea31d0805938a56d1552f952db6ec6ab2defdebe5 /src
parent4fc272fea6bc7332fae031ebeb12362cff1c35de (diff)
AI decomp + type cleanup (#82)
* Decomped SetAction() * Changed MapTile.tileType to u16 bit field * Decomped FindStraightThrowableTargets() * Cleaned up CannotAttack() * Cleaned up some externs * Converted dungeon action to substruct
Diffstat (limited to 'src')
-rw-r--r--src/code_80521D0_1.c16
-rw-r--r--src/code_8057824_1.c2
-rw-r--r--src/code_806CD90.c9
-rw-r--r--src/code_80869E4.c2
-rw-r--r--src/dungeon_action.c10
-rw-r--r--src/dungeon_ai_items.c120
-rw-r--r--src/dungeon_capabilities_1.c32
-rw-r--r--src/dungeon_movement.c50
-rw-r--r--src/dungeon_util.c2
-rw-r--r--src/dungeon_util_1.c17
10 files changed, 159 insertions, 101 deletions
diff --git a/src/code_80521D0_1.c b/src/code_80521D0_1.c
index 0ed02f1..433194d 100644
--- a/src/code_80521D0_1.c
+++ b/src/code_80521D0_1.c
@@ -209,9 +209,9 @@ void sub_808BCE4(void)
struct MapTile *puVar1;
puVar1 = GetMapEntity(gDungeonGlobalData->unkE23C, gDungeonGlobalData->unkE23E);
- puVar1->MapTileUnion.tileFlags_u16 &= 0xfffc;
- puVar1->MapTileUnion.tileFlags_u16 |= TILE_TYPE_MAP_EDGE;
- puVar1->MapTileUnion.tileFlags_u16 &= 0xfdff;
+ puVar1->tileType &= ~(TILE_TYPE_FLOOR | TILE_TYPE_UNK_1);
+ puVar1->tileType |= TILE_TYPE_MAP_EDGE;
+ puVar1->tileType &= ~TILE_TYPE_STAIRS;
sub_8049884();
sub_8049B8C();
sub_8049ED4();
@@ -223,10 +223,10 @@ void sub_808BD38(void)
struct MapTile *puVar1;
puVar1 = GetMapEntity(gDungeonGlobalData->unkE23C, gDungeonGlobalData->unkE23E);
- puVar1->MapTileUnion.tileFlags_u16 &= 0xfffc;
- puVar1->MapTileUnion.tileFlags_u16 |= TILE_TYPE_FLOOR;
- puVar1->MapTileUnion.tileFlags_u16 &= 0xffef;
- puVar1->MapTileUnion.tileFlags_u16 |= TILE_TYPE_STAIRS;
+ puVar1->tileType &= ~(TILE_TYPE_FLOOR | TILE_TYPE_UNK_1);
+ puVar1->tileType |= TILE_TYPE_FLOOR;
+ puVar1->tileType &= ~TILE_TYPE_MAP_EDGE;
+ puVar1->tileType |= TILE_TYPE_STAIRS;
puVar1->unk8 = 1;
sub_8049884();
sub_8049B8C();
@@ -1114,7 +1114,7 @@ void sub_808C998(void)
void sub_808C9B0(struct DungeonEntity *param_1)
{
- param_1->entityData->facingDir = DIRECTION_NORTH;
+ param_1->entityData->action.facingDir = DIRECTION_NORTH;
sub_806CE68(param_1, DIRECTION_NORTH);
}
diff --git a/src/code_8057824_1.c b/src/code_8057824_1.c
index f79299a..5409061 100644
--- a/src/code_8057824_1.c
+++ b/src/code_8057824_1.c
@@ -3364,7 +3364,7 @@ void sub_808B1CC(u8 r0)
void SetupRegiFacingDirection(struct DungeonEntity *r0)
{
- r0->entityData->facingDir = DIRECTION_NORTH;
+ r0->entityData->action.facingDir = DIRECTION_NORTH;
sub_806CE68(r0, DIRECTION_NORTH);
}
diff --git a/src/code_806CD90.c b/src/code_806CD90.c
index 30ca41d..e11f253 100644
--- a/src/code_806CD90.c
+++ b/src/code_806CD90.c
@@ -1,14 +1,13 @@
#include "global.h"
-#include "dungeon_global_data.h"
-#include "dungeon_entity.h"
#include "constants/direction.h"
+#include "dungeon_entity.h"
+#include "dungeon_global_data.h"
+#include "dungeon_util.h"
extern struct DungeonGlobalData *gDungeonGlobalData;
extern u8 sub_806CEBC(struct DungeonEntity *);
-extern bool8 EntityExists(struct DungeonEntity *);
extern void sub_806CCB4(struct DungeonEntity *, u8);
-extern u32 GetEntityType(struct DungeonEntity *);
void sub_806CD90(void)
{
@@ -57,7 +56,7 @@ void sub_806CE34(struct DungeonEntity *r0, u32 newDir)
r0->unk6A = sub_806CEBC(r0);
if(newDir < NUM_DIRECTIONS)
{
- r0->entityData->facingDir = newDir & DIRECTION_MASK;
+ r0->entityData->action.facingDir = newDir & DIRECTION_MASK;
r0->facingDir = newDir & DIRECTION_MASK;
}
}
diff --git a/src/code_80869E4.c b/src/code_80869E4.c
index d7ebaf5..30bae49 100644
--- a/src/code_80869E4.c
+++ b/src/code_80869E4.c
@@ -479,7 +479,7 @@ void SpriteLookAroundEffect(struct DungeonEntity *r0)
s8 r4;
s8 r3;
- r4 = sub_8002984(r0->entityData->facingDir, 4);
+ r4 = sub_8002984(r0->entityData->action.facingDir, 4);
sub_80869E4(r0, 4, 2, r4);
diff --git a/src/dungeon_action.c b/src/dungeon_action.c
new file mode 100644
index 0000000..6d8fcb3
--- /dev/null
+++ b/src/dungeon_action.c
@@ -0,0 +1,10 @@
+#include "global.h"
+#include "dungeon_action.h"
+#include "dungeon_entity.h"
+
+void SetAction(struct DungeonActionContainer *actionPointer, u16 action)
+{
+ actionPointer->action = action;
+ actionPointer->actionUseIndex = 0;
+ actionPointer->unkC = 0;
+}
diff --git a/src/dungeon_ai_items.c b/src/dungeon_ai_items.c
index 7a348f1..48b675a 100644
--- a/src/dungeon_ai_items.c
+++ b/src/dungeon_ai_items.c
@@ -1,40 +1,53 @@
#include "global.h"
-#include "dungeon_ai_items.h"
#include "constants/direction.h"
#include "constants/dungeon_action.h"
#include "constants/iq_skill.h"
+#include "dungeon_action.h"
+#include "dungeon_ai_items.h"
#include "dungeon_capabilities.h"
#include "dungeon_capabilities_1.h"
+#include "dungeon_entity.h"
#include "dungeon_global_data.h"
+#include "dungeon_pokemon_attributes_1.h"
+#include "dungeon_util.h"
#include "item.h"
#include "team_inventory.h"
#define NUM_POTENTIAL_ROCK_TARGETS 20
#define GROUND_ITEM_TOOLBOX_INDEX 0x80
#define HELD_ITEM_TOOLBOX_INDEX 0x81
-#define ITEM_TARGET_ALLY 1 << 1
-extern void SetAction(u16*, u16);
-extern void FindStraightThrowableTargets(struct DungeonEntity*, s32 thrownAIFlag, struct ItemSlot*, bool8 ignoreRollChance);
+enum ItemTargetFlag
+{
+ ITEM_TARGET_OTHER = 1 << 0,
+ ITEM_TARGET_ALLY = 1 << 1
+};
+
+enum TargetCapability
+{
+ TARGET_CAPABILITY_CANNOT_ATTACK,
+ TARGET_CAPABILITY_CAN_TARGET,
+ TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET
+};
+
extern bool8 RollPercentChance(u32);
-extern void FindRockItemTargets(struct DungeonEntity*, struct ItemSlot*, s16*[], bool8 ignoreRollChance);
+extern void FindRockItemTargets(struct DungeonEntity*, struct ItemSlot*, s16*[], bool8);
extern s32 DungeonRandomCapped(s32);
extern s32 CalculateFacingDir(s16*, s16*);
-extern bool8 HasIQSkill(struct DungeonEntity*, u8);
extern struct MapTile* GetMapTileAtPosition(s16, s16);
-extern u32 GetEntityType(struct DungeonEntity*);
-extern struct ItemSlot* GetItemData(struct DungeonEntity*);
extern u32 EvaluateItem(struct DungeonEntity*, struct ItemSlot*, u8);
extern bool8 ToolboxEnabled(struct DungeonEntityData*);
extern void sub_8077274(struct DungeonEntity *, struct DungeonEntity *);
-extern bool8 EntityExists(struct DungeonEntity *);
+extern bool8 CanTarget(struct DungeonEntity*, struct DungeonEntity*, bool8, bool8);
+extern bool8 CanSee(struct DungeonEntity*, struct DungeonEntity*);
+extern void TargetThrownItem(struct DungeonEntity*, struct DungeonEntity*, struct ItemSlot*, u8, bool8);
extern s32 gNumPotentialTargets;
extern u32 gPotentialTargetWeights[NUM_DIRECTIONS];
extern u32 gPotentialTargetDirections[NUM_DIRECTIONS];
+extern bool8 gTargetAhead[NUM_DIRECTIONS];
extern struct TeamInventory *gTeamInventory_203B460;
-
extern struct DungeonGlobalData *gDungeonGlobalData;
void sub_807360C(struct DungeonEntity *pokemon)
@@ -49,7 +62,7 @@ void sub_807360C(struct DungeonEntity *pokemon)
{
if(entity->entityData->unk152 != 0)
{
- entity->entityData->unk152 = 0;
+ entity->entityData->unk152 = 0;
sub_8077274(entity, entity);
}
}
@@ -91,10 +104,10 @@ void DecideUseItem(struct DungeonEntity *pokemon)
if (RollPercentChance(gPotentialTargetWeights[targetIndex]))
{
SetAction(&pokemonData->action, DUNGEON_ACTION_THROW_ITEM_AI);
- pokemonData->actionUseIndex = selectedToolboxIndex;
- pokemonData->lastItemThrowPositionX = pokemon->posWorldX;
- pokemonData->lastItemThrowPositionY = pokemon->posWorldY;
- pokemonData->facingDir = gPotentialTargetDirections[targetIndex] & DIRECTION_MASK;
+ pokemonData->action.actionUseIndex = selectedToolboxIndex;
+ pokemonData->action.lastItemThrowPositionX = pokemon->posWorldX;
+ pokemonData->action.lastItemThrowPositionY = pokemon->posWorldY;
+ pokemonData->action.facingDir = gPotentialTargetDirections[targetIndex] & DIRECTION_MASK;
break;
}
}
@@ -115,10 +128,10 @@ void DecideUseItem(struct DungeonEntity *pokemon)
{
u32 chosenTargetIndex = DungeonRandomCapped(gNumPotentialTargets);
SetAction(&pokemonData->action, DUNGEON_ACTION_THROW_ITEM_AI);
- pokemonData->actionUseIndex = selectedToolboxIndex;
- pokemonData->lastItemThrowPositionX = pokemon->posWorldX;
- pokemonData->lastItemThrowPositionY = pokemon->posWorldY;
- pokemonData->facingDir = CalculateFacingDir(&pokemon->posWorldX, (s16 *) (&potentialTargetPositions[chosenTargetIndex])) & DIRECTION_MASK;
+ pokemonData->action.actionUseIndex = selectedToolboxIndex;
+ pokemonData->action.lastItemThrowPositionX = pokemon->posWorldX;
+ pokemonData->action.lastItemThrowPositionY = pokemon->posWorldY;
+ pokemonData->action.facingDir = CalculateFacingDir(&pokemon->posWorldX, (s16 *) (&potentialTargetPositions[chosenTargetIndex])) & DIRECTION_MASK;
pokemonData->itemTargetPosition = potentialTargetPositions[chosenTargetIndex];
}
}
@@ -128,9 +141,9 @@ void DecideUseItem(struct DungeonEntity *pokemon)
if (itemTypeCompare < ITEM_TYPE_HOLD_ITEM - 2)
{
SetAction(&pokemonData->action, DUNGEON_ACTION_CONSUME_ITEM_AI);
- pokemonData->actionUseIndex = selectedToolboxIndex;
- pokemonData->lastItemThrowPositionX = pokemon->posWorldX;
- pokemonData->lastItemThrowPositionY = pokemon->posWorldY;
+ pokemonData->action.actionUseIndex = selectedToolboxIndex;
+ pokemonData->action.lastItemThrowPositionX = pokemon->posWorldX;
+ pokemonData->action.lastItemThrowPositionY = pokemon->posWorldY;
}
else
{
@@ -200,9 +213,9 @@ void DecideUseItem(struct DungeonEntity *pokemon)
{
SetAction(&pokemonData->action, DUNGEON_ACTION_CONSUME_ITEM_AI);
}
- pokemonData->actionUseIndex = selectedToolboxIndex;
- pokemonData->lastItemThrowPositionX = pokemon->posWorldX;
- pokemonData->lastItemThrowPositionY = pokemon->posWorldY;
+ pokemonData->action.actionUseIndex = selectedToolboxIndex;
+ pokemonData->action.lastItemThrowPositionX = pokemon->posWorldX;
+ pokemonData->action.lastItemThrowPositionY = pokemon->posWorldY;
return;
}
}
@@ -234,10 +247,10 @@ void DecideUseItem(struct DungeonEntity *pokemon)
{
u32 chosenTargetIndex = DungeonRandomCapped(gNumPotentialTargets);
SetAction(&pokemonData->action, DUNGEON_ACTION_THROW_ITEM_AI);
- pokemonData->actionUseIndex = selectedToolboxIndex;
- pokemonData->lastItemThrowPositionX = pokemon->posWorldX;
- pokemonData->lastItemThrowPositionY = pokemon->posWorldY;
- pokemonData->facingDir = CalculateFacingDir(&pokemon->posWorldX, (s16 *) (&potentialTargetPositions[chosenTargetIndex])) & DIRECTION_MASK;
+ pokemonData->action.actionUseIndex = selectedToolboxIndex;
+ pokemonData->action.lastItemThrowPositionX = pokemon->posWorldX;
+ pokemonData->action.lastItemThrowPositionY = pokemon->posWorldY;
+ pokemonData->action.facingDir = CalculateFacingDir(&pokemon->posWorldX, (s16 *) (&potentialTargetPositions[chosenTargetIndex])) & DIRECTION_MASK;
pokemonData->itemTargetPosition = potentialTargetPositions[chosenTargetIndex];
return;
}
@@ -251,10 +264,10 @@ void DecideUseItem(struct DungeonEntity *pokemon)
if (RollPercentChance(potentialTargetWeights[targetIndex]))
{
SetAction(&pokemonData->action, DUNGEON_ACTION_THROW_ITEM_AI);
- pokemonData->actionUseIndex = selectedToolboxIndex;
- pokemonData->lastItemThrowPositionX = pokemon->posWorldX;
- pokemonData->lastItemThrowPositionY = pokemon->posWorldY;
- pokemonData->facingDir = gPotentialTargetDirections[targetIndex] & DIRECTION_MASK;
+ pokemonData->action.actionUseIndex = selectedToolboxIndex;
+ pokemonData->action.lastItemThrowPositionX = pokemon->posWorldX;
+ pokemonData->action.lastItemThrowPositionY = pokemon->posWorldY;
+ pokemonData->action.facingDir = gPotentialTargetDirections[targetIndex] & DIRECTION_MASK;
return;
}
}
@@ -265,3 +278,44 @@ void DecideUseItem(struct DungeonEntity *pokemon)
}
}
}
+
+void FindStraightThrowableTargets(struct DungeonEntity* pokemon, s32 thrownAIFlag, struct ItemSlot* item, bool8 ignoreRollChance)
+{
+ s32 i;
+ gNumPotentialTargets = 0;
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ gTargetAhead[i] = FALSE;
+ }
+ for (i = 0; i < DUNGEON_MAX_POKEMON; i++)
+ {
+ struct DungeonEntity* targetPokemon = gDungeonGlobalData->allPokemon[i];
+ if (EntityExists(targetPokemon) && pokemon != targetPokemon)
+ {
+ u8 targetingFlags;
+ if (thrownAIFlag == ITEM_AI_FLAG_TARGET_ALLY)
+ {
+ if (CanTarget(pokemon, targetPokemon, FALSE, FALSE) == TARGET_CAPABILITY_CANNOT_ATTACK)
+ {
+ targetingFlags = ITEM_TARGET_OTHER | ITEM_TARGET_ALLY;
+ }
+ else
+ {
+ continue;
+ }
+ }
+ else if (CanTarget(pokemon, targetPokemon, FALSE, TRUE) == TARGET_CAPABILITY_CAN_TARGET)
+ {
+ targetingFlags = ITEM_TARGET_OTHER;
+ }
+ else
+ {
+ continue;
+ }
+ if (CanSee(pokemon, targetPokemon))
+ {
+ TargetThrownItem(pokemon, targetPokemon, item, targetingFlags, ignoreRollChance);
+ }
+ }
+ }
+}
diff --git a/src/dungeon_capabilities_1.c b/src/dungeon_capabilities_1.c
index 869e2f3..721bdcb 100644
--- a/src/dungeon_capabilities_1.c
+++ b/src/dungeon_capabilities_1.c
@@ -55,24 +55,22 @@ bool8 CannotAct(struct DungeonEntity *pokemon)
return FALSE;
}
-bool8 CannotAttack(struct DungeonEntity *pokemon, u8 param_2)
+bool8 CannotAttack(struct DungeonEntity *pokemon, bool8 skipSleep)
{
- struct DungeonEntityData *iVar3;
-
- iVar3 = pokemon->entityData;
- if ((((((param_2 != '\0') ||
- (iVar3->sleepStatus == SLEEP_STATUS_SLEEPLESS)) ||
- (iVar3->sleepStatus == SLEEP_STATUS_YAWNING)) ||
- (iVar3->sleepStatus == SLEEP_STATUS_NONE)) &&
- ((((iVar3->immobilizeStatus != IMMOBILIZE_STATUS_FROZEN &&
- (iVar3->immobilizeStatus != IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE)) &&
- ((iVar3->immobilizeStatus != IMMOBILIZE_STATUS_WRAPPED_BY_FOE &&
- ((iVar3->immobilizeStatus != IMMOBILIZE_STATUS_PETRIFIED &&
- (iVar3->volatileStatus != VOLATILE_STATUS_CRINGING)))))) &&
- (iVar3->volatileStatus != VOLATILE_STATUS_PAUSED)))) &&
- (((iVar3->volatileStatus != VOLATILE_STATUS_INFATUATED &&
- iVar3->nonVolatileStatus != NON_VOLATILE_STATUS_PARALYZED)) &&
- !ShouldAvoidEnemies(pokemon))) {
+ struct DungeonEntityData *pokemonData = pokemon->entityData;
+ if ((skipSleep ||
+ pokemonData->sleepStatus == SLEEP_STATUS_SLEEPLESS ||
+ pokemonData->sleepStatus == SLEEP_STATUS_YAWNING ||
+ pokemonData->sleepStatus == SLEEP_STATUS_NONE) &&
+ pokemonData->immobilizeStatus != IMMOBILIZE_STATUS_FROZEN &&
+ pokemonData->immobilizeStatus != IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE &&
+ pokemonData->immobilizeStatus != IMMOBILIZE_STATUS_WRAPPED_BY_FOE &&
+ pokemonData->immobilizeStatus != IMMOBILIZE_STATUS_PETRIFIED &&
+ pokemonData->volatileStatus != VOLATILE_STATUS_CRINGING &&
+ pokemonData->volatileStatus != VOLATILE_STATUS_PAUSED &&
+ pokemonData->volatileStatus != VOLATILE_STATUS_INFATUATED &&
+ pokemonData->nonVolatileStatus != NON_VOLATILE_STATUS_PARALYZED &&
+ !ShouldAvoidEnemies(pokemon)) {
return FALSE;
}
return TRUE;
diff --git a/src/dungeon_movement.c b/src/dungeon_movement.c
index 5525f28..6bb225e 100644
--- a/src/dungeon_movement.c
+++ b/src/dungeon_movement.c
@@ -5,9 +5,14 @@
#include "constants/direction.h"
#include "constants/iq_skill.h"
#include "constants/status.h"
-#include "dungeon_global_data.h"
+#include "dungeon_ai_items.h"
#include "dungeon_capabilities_1.h"
+#include "dungeon_global_data.h"
+#include "dungeon_pokemon_attributes_1.h"
+#include "dungeon_util.h"
+#include "dungeon_util_1.h"
#include "map.h"
+#include "pokemon.h"
extern char gAvailablePokemonNames[];
extern char *gPtrCouldntBeUsedMessage;
@@ -15,30 +20,21 @@ extern char *gPtrItsaMonsterHouseMessage;
extern struct DungeonGlobalData *gDungeonGlobalData;
extern void SendImmobilizeEndMessage(struct DungeonEntity*, struct DungeonEntity*);
-extern bool8 IsMovingClient(struct DungeonEntity*);
extern void SetMessageArgument(char[], struct DungeonEntity*, u32);
extern void SendMessage(struct DungeonEntity*, char*);
-extern void DecideUseItem(struct DungeonEntity*);
extern bool8 HasStatusAffectingActions(struct DungeonEntity*);
-extern bool8 EntityExists(struct DungeonEntity*);
extern bool8 CanSee(struct DungeonEntity*, struct DungeonEntity*);
extern void ResetAction(u16*);
extern void SetWalkAction(u16*, s16);
extern s32 DungeonRandomCapped(s32);
-extern bool8 HasIQSkill(struct DungeonEntity*, u8);
extern void DecideAttack(struct DungeonEntity*);
-extern bool8 GetIsMoving(s16);
extern void MoveIfPossible(struct DungeonEntity*, bool8);
extern u8 sub_8044B28(void);
-struct MapTile *sub_8045128(struct DungeonEntity *entity);
extern void sub_807AB38(struct DungeonEntity *, u32);
extern void sub_8041888(u32);
extern u8 sub_803F428(s16 *);
extern void sub_803E708(u32, u32);
extern struct DungeonEntity *GetLeaderEntity();
-struct ItemSlot *GetItemData(struct DungeonEntity *entity);
-u8 *GetTrapData(struct DungeonEntity *entity);
-u32 GetEntityType(struct DungeonEntity *entity);
extern void TargetTileInFront(struct DungeonEntity *);
u32 sub_8075818(struct DungeonEntity *entity)
@@ -55,7 +51,7 @@ u32 sub_8075818(struct DungeonEntity *entity)
{
tile = sub_8045128(entity);
if(HasIQSkill(entity, IQ_SKILL_SUPER_MOBILE))
- if(!(tile->MapTileUnion.tileFlags_u16 & 3))
+ if(!(tile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_UNK_1)))
return 1;
subEntity = tile->mapObject;
if(subEntity != NULL)
@@ -68,7 +64,7 @@ u32 sub_8075818(struct DungeonEntity *entity)
case 5:
break;
case ENTITY_TRAP:
- trapData = GetTrapData(subEntity);
+ trapData = (u8*) GetTrapData(subEntity);
r1 = 0;
if(trapData[1] == 0)
{
@@ -99,7 +95,7 @@ flag_check:
{
if(!(entityData->heldItem.itemFlags & ITEM_FLAG_EXISTS))
{
- if(!(tile->MapTileUnion.tileFlags_u16 & 3))
+ if(!(tile->tileType & (TILE_TYPE_FLOOR | TILE_TYPE_UNK_1)))
{
if(entityData->isEnemy)
break;
@@ -140,7 +136,7 @@ void sub_8075900(struct DungeonEntity *pokemon, u8 r1)
{
if(!gDungeonGlobalData->monsterHouseActive)
{
- if((sub_8045128(pokemon)->MapTileUnion.tileFlags_u16 & TILE_TYPE_MONSTER_HOUSE))
+ if((sub_8045128(pokemon)->tileType & TILE_TYPE_MONSTER_HOUSE))
{
// It's a monster house!
SendMessage(GetLeaderEntity(), gPtrItsaMonsterHouseMessage);
@@ -163,7 +159,7 @@ void DecideAction(struct DungeonEntity *pokemon)
{
if (pokemonData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED)
{
- SendImmobilizeEndMessage(pokemon, pokemon);
+ SendImmobilizeEndMessage(pokemon, pokemon);
}
}
else
@@ -181,7 +177,7 @@ void DecideAction(struct DungeonEntity *pokemon)
return;
}
DecideUseItem(pokemon);
- if (pokemonData->action != DUNGEON_ACTION_NONE)
+ if (pokemonData->action.action != DUNGEON_ACTION_NONE)
{
return;
}
@@ -210,29 +206,29 @@ void DecideAction(struct DungeonEntity *pokemon)
}
}
}
- ResetAction(&pokemonData->action);
+ ResetAction(&pokemonData->action.action);
if (pokemonData->clientType == CLIENT_TYPE_CLIENT)
{
- SetWalkAction(&pokemonData->action, pokemonData->entityID);
- pokemonData->facingDir = DungeonRandomCapped(8);
+ SetWalkAction(&pokemonData->action.action, pokemonData->entityID);
+ pokemonData->action.facingDir = DungeonRandomCapped(8);
pokemonData->targetPositionX = pokemon->posWorldX;
pokemonData->targetPositionY = pokemon->posWorldY - 1;
}
else
{
DecideUseItem(pokemon);
- if (pokemonData->action == DUNGEON_ACTION_NONE)
+ if (pokemonData->action.action == DUNGEON_ACTION_NONE)
{
if (!HasIQSkill(pokemon, IQ_SKILL_DEDICATED_TRAVELER))
{
DecideAttack(pokemon);
- if (pokemonData->action != DUNGEON_ACTION_NONE)
+ if (pokemonData->action.action != DUNGEON_ACTION_NONE)
{
return;
}
if (pokemonData->volatileStatus == VOLATILE_STATUS_CONFUSED)
{
- SetWalkAction(&pokemonData->action, pokemonData->entityID);
+ SetWalkAction(&pokemonData->action.action, pokemonData->entityID);
}
else
{
@@ -247,7 +243,7 @@ void DecideAction(struct DungeonEntity *pokemon)
{
if (pokemonData->volatileStatus == VOLATILE_STATUS_CONFUSED)
{
- SetWalkAction(&pokemonData->action, pokemonData->entityID);
+ SetWalkAction(&pokemonData->action.action, pokemonData->entityID);
}
else
{
@@ -255,12 +251,12 @@ void DecideAction(struct DungeonEntity *pokemon)
{
MoveIfPossible(pokemon, TRUE);
}
- if (pokemonData->action > DUNGEON_ACTION_WAIT)
+ if (pokemonData->action.action > DUNGEON_ACTION_WAIT)
{
return;
}
DecideAttack(pokemon);
- if (pokemonData->action <= DUNGEON_ACTION_WAIT)
+ if (pokemonData->action.action <= DUNGEON_ACTION_WAIT)
{
return;
}
@@ -281,11 +277,11 @@ void sub_8075BA4(struct DungeonEntity *param_1,char param_2)
struct DungeonEntityData * iVar2 = param_1->entityData;
if ((param_2 != '\0') && (iVar2->volatileStatus == VOLATILE_STATUS_COWERING)) {
- iVar2->facingDir = (iVar2->facingDir + 4) & DIRECTION_MASK;
+ iVar2->action.facingDir = (iVar2->action.facingDir + 4) & DIRECTION_MASK;
TargetTileInFront(param_1);
}
else if (iVar2->volatileStatus == VOLATILE_STATUS_CONFUSED) {
- iVar2->facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
+ iVar2->action.facingDir = DungeonRandomCapped(NUM_DIRECTIONS);
TargetTileInFront(param_1);
}
}
diff --git a/src/dungeon_util.c b/src/dungeon_util.c
index f717212..5943d4b 100644
--- a/src/dungeon_util.c
+++ b/src/dungeon_util.c
@@ -2,7 +2,7 @@
#include "dungeon_util.h"
extern struct MapTile* GetMapTileAtPosition(s16, s16);
-extern struct MapTile *GetMapEntity(s16, s16);
+extern struct MapTile* GetMapEntity(s16, s16);
bool8 EntityExists(struct DungeonEntity *entity)
{
diff --git a/src/dungeon_util_1.c b/src/dungeon_util_1.c
index 51ec765..32cc3ff 100644
--- a/src/dungeon_util_1.c
+++ b/src/dungeon_util_1.c
@@ -1,11 +1,12 @@
#include "global.h"
-#include "constants/direction.h"
#include "dungeon_util_1.h"
+
+#include "constants/direction.h"
#include "dungeon_global_data.h"
+#include "dungeon_util.h"
#include "random.h"
extern struct DungeonGlobalData *gDungeonGlobalData;
-extern bool8 EntityExists(struct DungeonEntity *);
extern void sub_806CE68(struct DungeonEntity *, s32);
extern s32 sub_803F994(void);
@@ -16,7 +17,7 @@ extern void sub_803E46C(u32);
void sub_8085860(s32 x, s32 y)
{
-
+
sub_803F4A0(0);
sub_803F878(x * 0x1800 + 0xc00, y * 0x1800 + 0x1000);
}
@@ -33,7 +34,7 @@ void sub_80858AC(s32 *param_1, s32 param_2)
s32 iVar2;
s32 iVar3;
s32 iVar4;
-
+
iVar1 = sub_803F994();
iVar2 = sub_803F9B0();
iVar3 = (param_1[0] - iVar1) / param_2;
@@ -54,7 +55,7 @@ void sub_80858AC(s32 *param_1, s32 param_2)
void SetFacingDirection(struct DungeonEntity *pokemon, s32 direction)
{
- pokemon->entityData->facingDir = direction & DIRECTION_MASK;
+ pokemon->entityData->action.facingDir = direction & DIRECTION_MASK;
sub_806CE68(pokemon, direction);
}
@@ -73,7 +74,7 @@ void sub_8085930(s32 direction)
}
else
{
- entity->entityData->facingDir = direction & DIRECTION_MASK;
+ entity->entityData->action.facingDir = direction & DIRECTION_MASK;
sub_806CE68(entity, direction);
}
}
@@ -91,7 +92,7 @@ void sub_8085930(s32 direction)
}
else
{
- entity->entityData->facingDir = direction & DIRECTION_MASK;
+ entity->entityData->action.facingDir = direction & DIRECTION_MASK;
sub_806CE68(entity, direction);
}
}
@@ -114,7 +115,7 @@ void sub_80859F0(s32 direction)
}
else
{
- entity->entityData->facingDir = direction & DIRECTION_MASK;
+ entity->entityData->action.facingDir = direction & DIRECTION_MASK;
sub_806CE68(entity, direction);
}
}