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AgeCommit message (Collapse)Author
2022-02-22Decomped WeightMoveIfUsable()AnonymousRandomPerson
2022-02-13Decomped FindMoveTarget()AnonymousRandomPerson
2022-01-25Decomped GetCrossableTerrain()AnonymousRandomPerson
2021-11-20Labeled more symbols (#77)Cheng Hann Gan
* Labeled more symbols * Fixed comment typo * Renamed some functions
2021-11-13Decomped DecideUseItem (#73)Cheng Hann Gan
2021-05-15Sese's April/May Dump (#37)Seth Barberee
* splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
2021-04-19Wonder mail and some boss dialogues (#36)Seth Barberee
* more wonder mail and main menu work * Lots of things.. doc'ing, decomping, and other things * continue decomping boss scenes * up to Suicune * up to Mewtwo dialogue * up to Raquaza * fix spelling error on Rayquaza and decomp a few more * up to groudon * divide > shift
2021-03-23Miscellaneous Work (Again) (#31)Seth Barberee
* move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4
2021-02-27Miscellaneous decomp/labeling/splitting (#29)Seth Barberee
* lots of wonder mail work, credits and label some stuff * nonmatch one intr func, match another, and label unused intr func * seperate credits out * split out debug menu and other stuff that isn't main menu * label another func * label some more funcs
2021-01-28decomp, label, doc, repeatSeth Barberee
2021-01-095% woooSeth Barberee
2020-12-31Friend Area Decomp Work (#15)Seth Barberee
split out and work on friend area stuff
2020-12-28Decompile GameLoop and lots of renamesMateusz Naściszewski
2020-12-28Label funcs and globalsMateusz Naściszewski
2020-12-28Decompile UpdateInputMateusz Naściszewski
and some other minor stuff.
2020-12-15Translating DecompressionMateusz Naściszewski
Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly.
2020-10-10some doc'ing and decompingSeth Barberee
2020-10-05some doc'ing and decomp workSeth Barberee
2020-09-11more datadumping and starting to doc ewram componentsSeth Barberee
2018-11-21"Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variablesnullableVoidPtr
We all have our breaking points :matchlikethis:
2018-11-20Identify, split, decompile m4a, and morenullableVoidPtr
ResetSprites, gCharMemCursor, gSpriteCount; analysed subheaps; identified more file pointers
2018-11-20Renamed primary heap variables and partial cleanup m4a.snullableVoidPtr
2018-11-18Fix makefile and decompile some functions.nullableVoidPtr
Partial memory.c, save.c and bg_palette_buffer.c decompilation, along with some asm/ cleanup.
2018-11-18Makefile overhaulnullableVoidPtr
Addition of a build directory, and more flexible to allow for possible blue build.
2017-12-10initial commitsceptillion