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#ifndef GUARD_CONSTANTS_IQ_SKILL_H
#define GUARD_CONSTANTS_IQ_SKILL_H
enum IQSkill
{
IQ_SKILL_TYPE_ADVANTAGE_MASTER = 0x1,
IQ_SKILL_ITEM_CATCHER = 0x2,
IQ_SKILL_COURSE_CHECKER = 0x3,
IQ_SKILL_SURE_HIT_ATTACKER = 0x4,
IQ_SKILL_QUICK_DODGER = 0x5,
IQ_SKILL_PP_CHECKER = 0x6,
IQ_SKILL_NONTRAITOR = 0x7,
IQ_SKILL_STATUS_CHECKER = 0x8,
IQ_SKILL_EXP_GO_GETTER = 0x9,
IQ_SKILL_EFFICIENCY_EXPERT = 0xA,
IQ_SKILL_WEAK_TYPE_PICKER = 0xB,
IQ_SKILL_ALL_TERRAIN_HIKER = 0xC,
IQ_SKILL_SUPER_MOBILE = 0xD,
IQ_SKILL_TRAP_AVOIDER = 0xE,
IQ_SKILL_HOUSE_AVOIDER = 0xF,
IQ_SKILL_ENERGY_SAVER = 0x10,
IQ_SKILL_NONSLEEPER = 0x11,
IQ_SKILL_SELF_CURER = 0x12,
IQ_SKILL_TRAP_SEER = 0x13,
IQ_SKILL_LAVA_EVADER = 0x14,
IQ_SKILL_DEDICATED_TRAVELER = 0x15,
IQ_SKILL_ITEM_MASTER = 0x16,
IQ_SKILL_EXCLUSIVE_MOVE_USER = 0x17
};
#endif
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