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#ifndef GUARD_CONSTANTS_STATUS_H
#define GUARD_CONSTANTS_STATUS_H
enum SleepStatus
{
SLEEP_STATUS_SLEEP = 1,
SLEEP_STATUS_SLEEPLESS = 2,
SLEEP_STATUS_NIGHTMARE = 3,
SLEEP_STATUS_YAWNING = 4,
SLEEP_STATUS_NAPPING = 5
};
enum NonVolatileStatus
{
NON_VOLATILE_STATUS_BURNED = 1,
NON_VOLATILE_STATUS_POISONED = 2,
NON_VOLATILE_STATUS_BADLY_POISONED = 3,
NON_VOLATILE_STATUS_PARALYZED = 4
};
enum ImmobilizeStatus
{
IMMOBILIZE_STATUS_FROZEN = 1,
IMMOBILIZE_STATUS_IMMOBILIZED = 2,
IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE = 3,
IMMOBILIZE_STATUS_WRAPPED_BY_FOE = 4,
IMMOBILIZE_STATUS_INGRAIN = 5,
IMMOBILIZE_STATUS_PETRIFIED = 6,
IMMOBILIZE_STATUS_SQUEEZED = 7
};
enum ChargingStatus
{
CHARGING_STATUS_BIDE = 0x1,
CHARGING_STATUS_SOLARBEAM = 0x2,
CHARGING_STATUS_SKY_ATTACK = 0x3,
CHARGING_STATUS_RAZOR_WIND = 0x4,
CHARGING_STATUS_FOCUS_PUNCH = 0x5,
CHARGING_STATUS_SKULL_BASH = 0x6,
CHARGING_STATUS_FLY = 0x7,
CHARGING_STATUS_BOUNCE = 0x8,
CHARGING_STATUS_DIVE = 0x9,
CHARGING_STATUS_DIG = 0xA,
CHARGING_STATUS_CHARGE = 0xB,
CHARGING_STATUS_RAGE = 0xC
};
enum ProtectionStatus
{
PROTECTION_STATUS_REFLECT = 0x1,
PROTECTION_STATUS_SAFEGUARD = 0x2,
PROTECTION_STATUS_LIGHT_SCREEN = 0x3,
PROTECTION_STATUS_COUNTER = 0x4,
PROTECTION_STATUS_MAGIC_COAT = 0x5,
PROTECTION_STATUS_WISH = 0x6,
PROTECTION_STATUS_PROTECT = 0x7,
PROTECTION_STATUS_MIRROR_COAT = 0x8,
PROTECTION_STATUS_ENDURE = 0x9,
PROTECTION_STATUS_MINI_COUNTER = 0xA,
PROTECTION_STATUS_MIRROR_MOVE = 0xB,
PROTECTION_STATUS_CONVERSION_2 = 0xC,
PROTECTION_STATUS_VITAL_THROW = 0xD,
PROTECTION_STATUS_MIST = 0xE
};
enum WaitingStatus
{
WAITING_STATUS_CURSED = 1,
WAITING_STATUS_DECOY = 2,
WAITING_STATUS_SNATCH = 3
};
enum LinkedStatus
{
LINKED_STATUS_LEECH_SEED = 1,
LINKED_STATUS_DESTINY_BOND = 2
};
enum MoveStatus
{
MOVE_STATUS_SURE_SHOT = 1,
MOVE_STATUS_WHIFFER = 2,
MOVE_STATUS_SET_DAMAGE = 3,
MOVE_STATUS_FOCUS_ENERGY = 4
};
enum ItemStatus
{
ITEM_STATUS_LONG_TOSS = 1,
ITEM_STATUS_PIERCE = 2
};
enum TransformStatus
{
TRANSFORM_STATUS_INVISIBLE = 1,
TRANSFORM_STATUS_TRANSFORMED = 2,
TRANSFORM_STATUS_MOBILE = 3
};
enum EyesightStatus
{
EYESIGHT_STATUS_BLINKER = 1,
EYESIGHT_STATUS_CROSS_EYED = 2,
EYESIGHT_STATUS_EYEDROPS = 3
};
enum VolatileStatus
{
VOLATILE_STATUS_CRINGING = 1,
VOLATILE_STATUS_CONFUSED = 2,
VOLATILE_STATUS_PAUSED = 3,
VOLATILE_STATUS_COWERING = 4,
VOLATILE_STATUS_TAUNTED = 5,
VOLATILE_STATUS_ENCORE = 6,
VOLATILE_STATUS_INFATUATED = 7
};
enum TargetingDecoy
{
TARGETING_DECOY_TEAM = 1,
TARGETING_DECOY_WILD = 2
};
#endif
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