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#ifndef GUARD_DUNGEON_H
#define GUARD_DUNGEON_H
struct DungeonName
{
const u8 *name1;
const u8 *name2;
};
struct Dungeon
{
u8 stairDirection;
u8 unk1;
bool8 isRecruitable;
s8 unk3;
u8 maxItemCount;
u8 maxPartySize;
u8 levelCondition;
u8 moneyCondition;
u8 unk8;
u8 unk9;
bool8 saveBeforeEntering; //whether to quicksave or not before entering
u8 unkB; // Apparently is a HM mask (Fly, Dive, Waterfall, Surf, Water)
s16 timer;
s16 unkE;
};
extern struct Dungeon gDungeons[];
extern struct DungeonName gDungeonNames[];
const u8 *GetDungeonName1(u8 dungeon);
#endif //GUARD_DUNGEON_H
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