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#ifndef GUARD_DUNGEON_ACTION_H
#define GUARD_DUNGEON_ACTION_H
#include "dungeon_entity.h"
void ResetAction(struct DungeonActionContainer *actionPointer);
void SetAction(struct DungeonActionContainer *actionPointer, u16 action);
void SetWalkAction(struct DungeonActionContainer *actionPointer, s16 species);
#endif
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