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#ifndef GUARD_DUNGEON_AI_ATTACK_H
#define GUARD_DUNGEON_AI_ATTACK_H

#include "dungeon_entity.h"

#define RANGED_ATTACK_RANGE 10

struct MoveTargetResults
{
    bool8 moveUsable;
    u8 targetDir;
    s32 moveWeight;
};

void DecideAttack(struct DungeonEntity *pokemon);
s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEntity *pokemon, struct PokemonMove *move);
bool8 IsTargetInLineRange(struct DungeonEntity *user, struct DungeonEntity *target, s32 range);
s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker);
s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEntity *target, u32 moveType);
bool8 TargetRegularAttack(struct DungeonEntity *pokemon, u32 *targetDir, bool8 checkPetrified);
bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange);

#endif