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#ifndef GUARD_DUNGEON_AI_ATTACK_H
#define GUARD_DUNGEON_AI_ATTACK_H
#include "dungeon_entity.h"
#define RANGED_ATTACK_RANGE 10
struct MoveTargetResults
{
bool8 moveUsable;
u8 targetDir;
s32 moveWeight;
};
// 0x7BB94
void DecideAttack(struct DungeonEntity *pokemon);
// 0x7C04C
s32 FindMoveTarget(struct MoveTargetResults *moveTargetResults, struct DungeonEntity *pokemon, struct PokemonMove *move);
// 0x7C4A0
bool8 IsTargetInLineRange(struct DungeonEntity *user, struct DungeonEntity *target, s32 range);
// 0x7C580
s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
// 0x7C648
bool8 CanUseStatusMove(s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, bool32 hasStatusChecker);
// 0x7C7AC
s32 WeightMove(struct DungeonEntity *user, s32 targetingFlags, struct DungeonEntity *target, u32 moveType);
#endif
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