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#ifndef GUARD_DUNGEON_AI_ATTACK_1_H
#define GUARD_DUNGEON_AI_ATTACK_1_H
#include "dungeon_entity.h"
// 0x7C580
s32 WeightMoveIfUsable(s32 numPotentialTargets, s32 targetingFlags, struct DungeonEntity *user, struct DungeonEntity *target, struct PokemonMove *move, u32 hasStatusChecker);
#endif
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