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#ifndef GUARD_DUNGEON_AI_ATTACK_1_H
#define GUARD_DUNGEON_AI_ATTACK_1_H
#include "dungeon_entity.h"
// 0x7C9F8
bool8 IsTargetStraightAhead(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, s32 facingDir, s32 maxRange);
#endif
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