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#ifndef GUARD_DUNGEON_UTIL_H
#define GUARD_DUNGEON_UTIL_H
#include "dungeon_entity.h"
// 0x450E0
bool8 EntityExists(struct DungeonEntity *pokemon);
// 0x450F8
u32 GetEntityType(struct DungeonEntity *entity);
// 0x45104
struct DungeonEntityData *GetTrapData(struct DungeonEntity *entity);
// 0x45108
struct ItemSlot *GetItemData(struct DungeonEntity *entity);
struct MapTile *GetMapEntityForDungeonEntity(struct DungeonEntity *entity);
#endif
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