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 | #ifndef EXCLUSIVE_POKEMON_H
#define EXCLUSIVE_POKEMON_H
#define NUM_EXCLUSIVE_POKEMON 12
struct ExclusivePokemon
{
    s16 poke_id;
    bool8 in_rrt; // red rescue team
    bool8 in_brt; // blue rescue team
};
struct ExclusivePokemonData
{
    u8 fill0[0x58];
    bool8 Exclusives[NUM_EXCLUSIVE_POKEMON];
};
#define RED_EXCLUSIVE(species)  \
{                               \
    .poke_id = species,         \
    .in_rrt = TRUE,             \
    .in_brt = FALSE,            \
}
#define BLUE_EXCLUSIVE(species) \
{                               \
    .poke_id = species,         \
    .in_rrt = FALSE,            \
    .in_brt = TRUE,             \
}
void LoadExclusivePokemon(void);
struct ExclusivePokemonData *GetExclusivePokemon(void);
void InitializeExclusivePokemon(void);
#endif // EXCLUSIVE_POKEMON_H
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