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#ifndef GUARD_STATUS_H
#define GUARD_STATUS_H
#include "dungeon_entity.h"
#define FLASH_FIRE_STATUS_NONE 0
#define FLASH_FIRE_STATUS_MAXED 1
#define FLASH_FIRE_STATUS_NOT_MAXED 2
u8 GetFlashFireStatus(struct DungeonEntity *pokemon);
#endif
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