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#ifndef GUARD_STATUS_CHECKS_1_H
#define GUARD_STATUS_CHECKS_1_H
#include "dungeon_entity.h"
bool8 HasNegativeStatus(struct DungeonEntity *pokemon);
bool8 IsSleeping(struct DungeonEntity *pokemon);
bool8 HasQuarterHPOrLess(struct DungeonEntity* pokemon);
#endif
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