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#ifndef GUARD_STATUS_CHECKS_1_H
#define GUARD_STATUS_CHECKS_1_H

#include "dungeon_entity.h"

// 0x70A58
bool8 HasNegativeStatus(struct DungeonEntity *pokemon);
// 0x70B28
bool8 IsSleeping(struct DungeonEntity *pokemon);
// 0x70B48
bool8 HasQuarterHPOrLess(struct DungeonEntity* pokemon);

#endif