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#ifndef GUARD_TILE_TYPES_H
#define GUARD_TILE_TYPES_H
#include "map.h"
#define DUNGEON_WATER_TYPE_NONE 0
#define DUNGEON_WATER_TYPE_LAVA 1
#define DUNGEON_WATER_TYPE_WATER 2
bool8 IsTileGround(struct MapTile* tile);
bool8 IsWaterTileset();
#endif
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