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#include "global.h"
#include "input.h"
#include "main_menu.h"
#include "adventure_log.h"
#include "text.h"
extern void CreateAdventureLogScreen(u32);
extern u32 HandleAdventureLogInput(u32);
extern void CleanAdventureLogScreen();
void CreateAdventureLogMenu(void)
{
CreateAdventureLogScreen(0);
}
void CleanAdventureLogMenu(void)
{
ResetUnusedInputStruct();
sub_800641C(0, 1, 1);
}
u32 UpdateAdventureLogMenu(void)
{
u32 nextMenu;
nextMenu = MENU_NO_SCREEN_CHANGE;
switch(HandleAdventureLogInput(1))
{
case 0:
case 1:
break;
case 2:
case 3:
CleanAdventureLogScreen();
nextMenu = MENU_MAIN_SCREEN;
default:
break;
}
return nextMenu;
}
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