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#include "global.h"
#include "charge_move.h"
#include "constants/status.h"
#include "dungeon_util.h"
const u32 gMultiTurnChargingStatuses[10] = {
CHARGING_STATUS_SOLARBEAM,
CHARGING_STATUS_SKY_ATTACK,
CHARGING_STATUS_RAZOR_WIND,
CHARGING_STATUS_FOCUS_PUNCH,
CHARGING_STATUS_SKULL_BASH,
CHARGING_STATUS_FLY,
CHARGING_STATUS_BOUNCE,
CHARGING_STATUS_DIVE,
CHARGING_STATUS_DIG,
CHARGING_STATUS_NONE
};
ALIGNED(4) const char chargingStatusFill[] = "pksdir0";
bool8 IsCharging(struct DungeonEntity *pokemon, bool8 checkCharge)
{
if (!EntityExists(pokemon))
{
return FALSE;
}
else
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
int i = 0;
u8 *chargingStatusPointer = &pokemonData->chargingStatus;
u8 *chargingStatusPointer2;
u8 chargeStatus = CHARGING_STATUS_CHARGE;
for (; i < 100; i++)
{
u8 currentStatus = gMultiTurnChargingStatuses[i];
u8 chargingStatus;
if (currentStatus == CHARGING_STATUS_NONE)
{
return FALSE;
}
chargingStatus = *chargingStatusPointer;
chargingStatusPointer2 = &pokemonData->chargingStatus;
if (chargingStatus == currentStatus)
{
return TRUE;
}
}
if (checkCharge && *chargingStatusPointer2 == chargeStatus)
{
return TRUE;
}
return FALSE;
}
}
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