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path: root/src/code_80118A4.c
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#include <stdarg.h>
#include <stdio.h>
#include "global.h"
#include "music.h"
#include "constants/bg_music.h"
#include "play_time.h"
#include "bg.h"
#include "input.h"
#include "config.h"


void sub_8011924(void);

extern u8 sub_80023E4(u8);
extern void sub_800C3F8(u16 r0, u16 r1);
extern void sub_801199C(u16 r0);
extern void sub_800C298(u16 r0);
extern u8 sub_800C5D0(u16 r0);

struct UnkSaveStruct1
{
    /* 0x0 */ u32 unk0;
    /* 0x4 */ u32 unk4;
    /* 0x8 */ u16 unk8;
    /* 0xA */ u8 unkA;
};
extern struct UnkSaveStruct1 *gUnknown_203B46C;

struct UnkBgStruct
{
    u8 padding[0x4c4b];
    u32 unk4c4c;
    u8 padding2[0x17A];
    u32 *unk4dcc;
    u32 unk4dd0;
    s16 xoffset;
    s16 yoffset;
};
extern struct UnkBgStruct *gUnknown_203B0E4;


extern const u16 gUnknown_80D4144[8];
EWRAM_DATA u32 gUnknown_202DE1C;
EWRAM_DATA s16 gUnknown_202DE20;
EWRAM_DATA s16 gUnknown_202DE22;
EWRAM_DATA s16 gUnknown_202DE24;

void nullsub_8(u32);
void sub_8005838(u32, u32);
extern void CopySpritesToOam(void);
extern void sub_8005304(void);
extern void TransferBGPaletteBuffer(void);
extern void xxx_call_update_bg_vram(void);
extern void sub_8009908(void);
extern void xxx_call_update_bg_sound_input(void);
extern void sub_8005180(void);
extern void sub_80060EC(void);
extern void sub_8011860(void);
extern void sub_800CB20(void);
extern void ResetSprites(u32);
extern void sub_8004AF0(u8, u32 *r1, u32, u32, u32 *r2, u32);
extern u8 sub_80111C4();
extern void sub_8010F28();

void sub_801169C(void)
{
    u8 return_var;

    SetBG2RegOffsets(gUnknown_203B0E4->xoffset, gUnknown_203B0E4->yoffset);
    SetBG3RegOffsets(gUnknown_203B0E4->xoffset, gUnknown_203B0E4->yoffset);
    sub_8010F28();
    return_var = sub_80111C4();
    sub_8004AF0(return_var, &(gUnknown_203B0E4->unk4c4c), 0xB0, 0x10, (gUnknown_203B0E4->unk4dcc), 0);
    sub_8005838(0, 0);
    nullsub_8(gUnknown_203B46C->unkA);
    sub_8005180();
    sub_80060EC();
    IncrementPlayTime(gPlayTimeRef);
    sub_800CB20();
    LoadBufferedInputs();
    CopySpritesToOam();
    sub_8005304();
    TransferBGPaletteBuffer();
    xxx_call_update_bg_vram();
    sub_8009908();
    xxx_call_update_bg_sound_input();
    sub_8011860();
    ResetSprites(0);
}

void sub_8011760(void)
{
    if(sub_80023E4(0xD) != 0)
        StartNewBGM(MUS_WORLD_CALAMITY);
    else if(sub_80023E4(0xC) != 0)
        StartNewBGM(MUS_POKEMON_SQUARE);
}

void sub_801178C(void)
{
    if(sub_80023E4(0xD) != 0)
        StartNewBGM(MUS_WORLD_CALAMITY);
    else
        StartNewBGM(MUS_POKEMON_SQUARE);
}

void sub_80117AC(void)
{
    if(sub_80023E4(0xD) == 0)
        FadeOutBGM(0x1E);
}

void sub_80117C4(void)
{
    FadeOutBGM(0x1E);
}

// Some sound effect
void sub_80117D0(void)
{
    sub_800C074(302, 256);
}

// Some sound effect
void sub_80117E4(void)
{
    sub_800C074(303, 256);
}

// Some sound effect
void sub_80117F8(void)
{
    sub_800C074(301, 256);
}

void sub_801180C(void)
{
    gUnknown_202DE1C = 0;
    gUnknown_202DE20 = 0;
    gUnknown_202DE22 = 0;
    gUnknown_202DE24 = 0;
}

void sub_8011830(void)
{
    StopBGMusicVSync();
    gUnknown_202DE20 = 0;
    gUnknown_202DE22 = 0;
    gUnknown_202DE24 = 0;
}

void xxx_call_start_bg_music(void)
{
    StartBGMusicVSync();
}

void sub_8011860(void)
{
    if(gUnknown_202DE20 > 0)
    {
        gUnknown_202DE20--;
    }
    if(gUnknown_202DE22 > 0)
    {
        gUnknown_202DE22--;
    }
    if(gUnknown_202DE24 > 0)
    {
        gUnknown_202DE24--;
    }
}

void sub_80118A4(void)
{
    sub_8011924();
    sub_801199C(0x3e6);
    sub_801199C(0x3e5);
}

void sub_80118C4(u16 r0)
{
    FadeOutBGM(r0);
    sub_800C3F8(0x3e6, r0);
    sub_800C3F8(0x3e5, r0);
}

void xxx_call_start_new_bgm(u16 songIndex)
{
    StartNewBGM(songIndex);
}

void xxx_call_fade_in_new_bgm(u16 songIndex, u16 speed)
{
    FadeInNewBGM(songIndex, speed);
}

void sub_8011914(u16 songIndex)
{
    sub_800BF48(songIndex);
}

void sub_8011924()
{
    sub_800BF80();
}

void xxx_call_fade_out_bgm(u16 speed)
{
    FadeOutBGM(speed);
}

u32 IsEqualtoBGTrack(u16 songIndex)
{
    u32 temp;
    temp = GetCurrentBGSong();

    if(songIndex == 999)
        return temp != 999;

    return temp == songIndex;
}

void sub_8011974(u16 songIndex, u16 r1)
{
    sub_800C074(songIndex, r1);
}

void PlaySound(u16 songIndex)
{
    sub_800C074(songIndex, 256);
}

void sub_801199C(u16 songIndex)
{
    sub_800C298(songIndex);
}

void sub_80119AC(u16 songIndex, u16 r1)
{
    sub_800C3F8(songIndex, r1);
}

u8 sub_80119C0(u16 songIndex)
{
    return sub_800C5D0(songIndex);
}

void PlayMenuSoundEffect(u32 r0)
{
    if(gUnknown_202DE20 > 0)
        return;
    sub_800C074(gUnknown_80D4144[r0], 256);
    gUnknown_202DE20 = 4;
}

void sub_8011A04(void)
{
    if(gUnknown_202DE22 > 0)
        return;
    gUnknown_202DE22 = 3;
    sub_800C074(305, 256);
}

void sub_8011A2C(u32 r0)
{
    gUnknown_202DE1C = r0;
}