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|
#include "global.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "constants/direction.h"
struct unkStruct_80420E8
{
u32 unk0;
u32 unk4;
u32 unk8;
};
extern void sub_803ED30(u8, struct DungeonEntity *r0, u8, u8);
extern void sub_804151C(struct DungeonEntity *r0, u32 r1, u8 r2);
extern void sub_80416E0(struct DungeonEntity *r0, u32, u32);
extern u8 sub_8042768(struct DungeonEntity *r0);
extern void sub_806CDD4(struct DungeonEntity *r0, u8, u32);
extern u8 HasType(struct DungeonEntity *r0, u8);
extern u32 sub_806F62C(u32);
extern void PlaySoundEffect(u32);
extern u8 sub_803F428(struct DungeonEntity *r0);
extern void sub_8041550(struct DungeonEntity *r0, u32, u32, u32, u32, u32);
void sub_80421C0(struct DungeonEntity *r0, u16 r1);
void sub_8041AD0(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xA2 << 1, 1);
}
void sub_8041AE0(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x143, 1);
}
void sub_8041AF4(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x25, 1);
sub_80421C0(r0, 0x197);
}
void nullsub_57(void)
{
}
void sub_8041B18(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x141, 1);
}
void nullsub_58(void)
{
}
void nullsub_59(void)
{
}
void sub_8041B34(struct DungeonEntity *r0)
{
sub_804151C(r0, 7, 1);
}
void nullsub_60(void)
{
}
void sub_8041B48(struct DungeonEntity *r0)
{
sub_804151C(r0, 4, 0);
}
void nullsub_61(void)
{
}
void sub_8041B5C(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x171, 1);
}
void nullsub_62(struct DungeonEntity *r0)
{
}
void sub_8041B74(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x171, 0);
}
void nullsub_63(void)
{
}
void nullsub_64(void)
{
}
void sub_8041B90(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xD6 << 1, 0);
}
void nullsub_65(void)
{
}
void nullsub_66(void)
{
}
void sub_8041BA8(struct DungeonEntity *r0)
{
sub_804151C(r0, 4, 1);
}
void nullsub_67(void)
{
}
void sub_8041BBC(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xD4 << 1, 1);
}
void nullsub_68(void)
{
}
void sub_8041BD0(struct DungeonEntity *r0, u8 r1)
{
if(r1 == 0)
{
return;
}
sub_80421C0(r0, 0x1a5);
}
void sub_8041BE8(struct DungeonEntity *r0)
{
sub_80421C0(r0, 0xCB << 1);
}
void sub_8041BF8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 0xA, NUM_DIRECTIONS);
}
void sub_8041C08(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x1a7, 1);
}
void sub_8041C1C(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x1a7, 1);
}
void nullsub_69(void)
{
}
void sub_8041C34(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x4C, 1);
}
void nullsub_70(void)
{
}
void nullsub_71(void)
{
}
void sub_8041C4C(struct DungeonEntity *r0, u32 r1)
{
sub_804151C(r0, r1, 1);
}
void sub_8041C58(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x1a9, 1);
}
void sub_8041C6C(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x9D << 1, 1);
}
void sub_8041C7C(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x9D << 1, 1);
}
void nullsub_72(void)
{
}
void nullsub_73(void)
{
}
void sub_8041C94(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x171, 1);
}
void sub_8041CA8(struct DungeonEntity *r0)
{
sub_804151C(r0, 7, 1);
}
void sub_8041CB8(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x18b, 1);
}
void sub_8041CCC(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xC5 << 1, 1);
}
void sub_8041CDC(struct DungeonEntity *r0)
{
sub_804151C(r0, 5, 1);
}
void sub_8041CEC(struct DungeonEntity *r0)
{
sub_80421C0(r0, 0x19d);
}
void nullsub_74(void)
{
}
void sub_8041D00(struct DungeonEntity *r0, struct DungeonEntity *r1)
{
sub_804151C(r1, 0x2F, 1);
sub_804151C(r0, 0x30, 1);
}
void nullsub_75(void)
{
}
void nullsub_76(void)
{
}
void nullsub_77(void)
{
}
void nullsub_78(void)
{
}
void nullsub_79(void)
{
}
void nullsub_80(void)
{
}
void sub_8041D38(struct DungeonEntity * r0)
{
sub_804151C(r0, 0x21, 1);
}
void sub_8041D48(struct DungeonEntity * r0)
{
sub_80421C0(r0, 0x191);
}
void nullsub_81(void)
{
}
void sub_8041D5C(struct DungeonEntity *r0)
{
if(sub_8042768(r0) == 0)
{
return;
}
sub_803ED30(r0->entityData->stockpileCount, r0, 1, 0xB);
}
void sub_8041D84(struct DungeonEntity * r0)
{
sub_80421C0(r0, 0x19f);
}
void nullsub_82(void)
{
}
void nullsub_83(void)
{
}
void sub_8041D9C(struct DungeonEntity * r0)
{
sub_804151C(r0, 0x131, 1);
}
void sub_8041DB0(struct DungeonEntity * r0)
{
sub_804151C(r0, 0x30, 1);
}
void nullsub_84(void)
{
}
void nullsub_85(void)
{
}
void nullsub_204(void)
{
}
void nullsub_86(void)
{
}
void nullsub_87(void)
{
}
void nullsub_88(void)
{
}
void sub_8041DD8(struct DungeonEntity *r0, s16 r1)
{
u32 temp;
temp = r1;
if(HasType(r0, 0xE) != 0)
sub_804151C(r0, temp, 1);
else
sub_804151C(r0, 0xE, 1);
}
void nullsub_89(void)
{
}
void sub_8041E0C(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x41, 1);
}
void sub_8041E1C(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x8F << 1, 1);
sub_80421C0(r0, 0xCE << 1);
}
void sub_8041E3C(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xD7 << 1, 1);
}
void sub_8041E4C(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x1b1, 1);
}
void sub_8041E60(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x1a9, 1);
}
void sub_8041E74(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xC9 << 1, 1);
}
void sub_8041E84(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xC7 << 1, 1);
}
void sub_8041E94(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xC8 << 1, 1);
}
void sub_8041EA4(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x15, 1);
}
void sub_8041EB4(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x171, 1);
}
void sub_8041EC8(struct DungeonEntity *r0)
{
sub_80421C0(r0, 0x197);
}
void sub_8041ED8(struct DungeonEntity *r0)
{
sub_80421C0(r0, 0x197);
}
void sub_8041EE8(struct DungeonEntity *r0)
{
sub_804151C(r0, 0x15, 1);
}
void sub_8041EF8(struct DungeonEntity *r0)
{
sub_804151C(r0, 0xF, 1);
}
void sub_8041F08(struct DungeonEntity *r0)
{
sub_8041550(r0, 0x15, 1, 3, 2, 0);
}
void nullsub_90(void)
{
}
void sub_8041F28(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0xCA << 1, 1);
}
else
{
sub_804151C(r0, 0x193, 1);
}
}
void sub_8041F4C(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0x18f, 1);
}
else
{
sub_804151C(r0, 0x191, 1);
}
}
void sub_8041F70(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0x1a9, 1);
}
else
{
sub_804151C(r0, 0xC9 << 1, 1);
}
}
void sub_8041F94(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0xC7 << 1, 1);
}
else
{
sub_804151C(r0, 0xC8 << 1, 1);
}
}
void sub_8041FB4(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0x1a9, 1);
}
else
{
sub_804151C(r0, 0xC9 << 1, 1);
}
}
void sub_8041FD8(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0xCA << 1, 1);
}
else
{
sub_804151C(r0, 0x193, 1);
}
}
void sub_8041FFC(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0xC7 << 1, 1);
}
else
{
sub_804151C(r0, 0xC8 << 1, 1);
}
}
void sub_804201C(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0x18f, 1);
}
else
{
sub_804151C(r0, 0x191, 1);
}
}
void sub_8042040(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0xC6 << 1, 1);
}
else
{
sub_804151C(r0, 0xD, 1);
}
}
void sub_8042060(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0x18d, 1);
}
else
{
sub_804151C(r0, 0xE, 1);
}
}
void sub_8042080(struct DungeonEntity *r0, u32 r1)
{
if(r1 == 0)
{
sub_804151C(r0, 0xC6 << 1, 1);
}
else
{
sub_804151C(r0, 0xD, 1);
}
}
void sub_80420A0(struct DungeonEntity *r0, u32 r1)
{
sub_804151C(r0, 0x143, 1);
}
void nullsub_91(void)
{
}
void sub_80420B8(struct DungeonEntity *r0, u32 r1)
{
sub_804151C(r0, 0x19, 1);
}
void sub_80420C8(struct DungeonEntity *r0)
{
sub_8041550(r0, 0x15, 1, 3, 2, 0);
}
void nullsub_92(void)
{
}
void sub_80420E8(struct DungeonEntity *r0, struct unkStruct_80420E8 *r1)
{
u32 temp;
u32 arg;
temp = r1->unk8;
if(gDungeonGlobalData->unk16D != 0)
temp = sub_806F62C(r1->unk8);
switch(temp)
{
default:
case 0:
arg = 8;
break;
case 1:
arg = 9;
break;
case 2:
arg = 10;
break;
case 3:
arg = 11;
break;
}
sub_8041550(r0, arg, 1, 3, 0, 1);
}
void sub_8042148(struct DungeonEntity *r0)
{
sub_80421C0(r0, 0x1a7);
sub_804151C(r0, 0x9F << 1, 1);
}
void nullsub_93()
{
}
void sub_804216C(u32 r0, struct DungeonEntity *r1, u32 r2)
{
if(r2 == 1)
sub_804151C(r1, 0xF8, 1);
else
sub_804151C(r1, 0xF9, 1);
}
void sub_804218C(u32 r0, struct DungeonEntity *r1)
{
sub_804151C(r1, 0x2A, 1);
}
void sub_804219C(struct DungeonEntity *r0)
{
sub_80416E0(r0, 0x90, 1);
}
void sub_80421AC(u32 r0, struct DungeonEntity * r1)
{
sub_804151C(r1, 0x167, 1);
}
void sub_80421C0(struct DungeonEntity *r0, u16 r1)
{
if(r0 == NULL)
PlaySoundEffect(r1);
else
if(sub_8042768(r0) != 0)
PlaySoundEffect(r1);
}
void sub_80421EC(struct DungeonEntity *r0, u16 r1)
{
if(sub_803F428(r0) != 0)
PlaySoundEffect(r1);
}
void sub_8042208(struct DungeonEntity *r0, u8 r1)
{
if(r1 == 0)
PlaySoundEffect(0x152);
else if(r1 == 1)
PlaySoundEffect(0x151);
else
PlaySoundEffect(0x150);
}
void sub_8042238(u32 r0, struct DungeonEntity *r1)
{
if(r1->entityData->isEnemy)
PlaySoundEffect(0x157);
else
PlaySoundEffect(0x156);
}
|