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#include "global.h"
#include "dungeon_global_data.h"
#include "dungeon_entity.h"
#include "constants/move.h"
#include "moves.h"
extern u32 gUnknown_80FCF74;
extern u32 gUnknown_80FCF80;
extern u16 gUnknown_80F4F42;
extern u32 gUnknown_8106A50;
extern u32 gUnknown_8106A4C;
extern s16 gUnknown_80F4DB6;
extern u32 gUnknown_80FAC88;
extern void sub_80775DC(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32);
extern void sub_80772C0(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32, u32);
extern u8 sub_807EAA0(u32, u32);
extern void sub_80522F4(struct DungeonEntity *r1, struct DungeonEntity *r2, u32);
extern void sub_8079F20(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32);
extern u8 sub_805727C(struct DungeonEntity *, struct DungeonEntity *, s16);
extern u32 sub_8055640(struct DungeonEntity *, struct DungeonEntity *, u32, u32, u32);
extern void sub_80779F0(struct DungeonEntity *, struct DungeonEntity *, u32, u32);
extern void sub_8078968(struct DungeonEntity *r0, struct DungeonEntity *r1);
extern void sub_8079618(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32, u32);
extern void sub_806F370(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32);
extern u32 gUnknown_80FD018;
extern s16 sub_8057600(void*, u32);
bool32 sub_8057824(struct DungeonEntity *param_1, struct DungeonEntity *param_2)
{
// Lower evasion?
sub_80775DC(param_1,param_2,gUnknown_8106A50,1);
return TRUE;
}
bool32 sub_805783C(struct DungeonEntity *param_1, struct DungeonEntity *param_2)
{
// Lower attack?
sub_80772C0(param_1,param_2,gUnknown_8106A4C,0x80,1);
return TRUE;
}
bool32 sub_805785C(struct DungeonEntity *param_1, struct DungeonEntity *param_2)
{
gDungeonGlobalData->unkE26B = gUnknown_80F4F42;
if (sub_807EAA0(1,0) == '\0') {
// The weather remains unchanged
sub_80522F4(param_1,param_2,gUnknown_80FCF74);
}
return TRUE;
}
bool32 sub_80578A4(struct DungeonEntity *param_1, struct DungeonEntity *param_2)
{
gDungeonGlobalData->weatherTurnsLeft = gUnknown_80F4F42;
if (sub_807EAA0(1,0) == '\0') {
// The weather remains unchanged
sub_80522F4(param_1,param_2,gUnknown_80FCF80);
}
return TRUE;
}
bool32 sub_80578EC(struct DungeonEntity *r0, struct DungeonEntity *r1)
{
sub_8079F20(r0, r1, 1, 0);
return TRUE;
}
bool32 sub_80578FC(struct DungeonEntity *param_1, struct DungeonEntity *param_2, u32 param_3, u32 param_4)
{
bool32 uVar3;
uVar3 = 0;
if (sub_8055640(param_1, param_2, param_3, 0x80 << 1, param_4) != 0) {
uVar3 = TRUE;
if (sub_805727C(param_1,param_2, gUnknown_80F4DB6) != '\0') {
sub_80779F0(param_1, param_2, 1, 0);
}
}
return uVar3;
}
bool32 sub_8057948(struct DungeonEntity *param_1, struct DungeonEntity *param_2)
{
sub_8078968(param_1, param_2);
return TRUE;
}
bool32 sub_8057954(struct DungeonEntity *param_1, struct DungeonEntity *param_2, u32 param_3)
{
// {ARG_POKEMON_0} is enraged
sub_8079618(param_1,param_2,0xc,param_3,gUnknown_80FAC88);
return TRUE;
}
bool32 sub_8057974(struct DungeonEntity *param_1, struct DungeonEntity *param_2, struct PokemonMove *param_3, u32 param_4)
{
s32 newHP;
u8 local_24;
newHP = param_2->entityData->HP / 2;
local_24 = 0;
if (newHP != 0) {
sub_806F370(param_1,param_2,newHP,1,&local_24,GetMoveType(param_3),sub_8057600(param_3,param_4),0,1,0);
local_24 = local_24 == 0;
}
else
{
// The target's HP can't be halved anymore
sub_80522F4(param_1,param_2,gUnknown_80FD018);
}
return local_24;
}
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