1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
|
#include "global.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "random.h"
#include "constants/direction.h"
struct unkStruct_202F3D0
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
};
EWRAM_DATA struct unkStruct_202F3D0 gUnknown_202F3D0;
s8 sub_8002984(s8, u8);
void sub_803E708(u32, u32);
void sub_80869E4(struct DungeonEntity *r0, u32, u8, s8);
extern void sub_80859F0(u32);
extern void sub_803E46C(u32);
extern void sub_803E9D0(void);
extern void sub_8085C54(u32, u32, u32, u32, u32);
extern void PlaySoundEffect(u32);
extern struct DungeonEntity *xxx_call_GetLeaderEntity(void);
void SpriteLookAroundEffect(struct DungeonEntity *r0);
extern void DisplayDungeonDialogue(u32);
void sub_8086494();
extern u32 gUnknown_8107314[];
extern u32 gUnknown_202EDC8;
extern void sub_8085EB0(void);
extern void sub_803E748(void);
extern void sub_80855E4(void *);
extern u32 sub_803F994(void);
extern u32 sub_803F9B0(void);
extern void sub_803F878(u32, u32);
extern void sub_8086384(struct DungeonEntity *r0);
extern void sub_8085930(u32);
extern void sub_804539C(struct DungeonEntity *, u32, u32);
extern void sub_806CE68(struct DungeonEntity *, u32);
extern void sub_806CDD4(struct DungeonEntity *, u8, u32);
extern void sub_804535C(struct DungeonEntity *, u32 *);
extern void sub_8086A54(struct DungeonEntity *);
extern void sub_8086A3C(struct DungeonEntity *);
extern void PlaySoundEffect(u32);
extern void sub_80861F8(u32, struct DungeonEntity *, u32);
void sub_80862BC(struct DungeonEntity *r0)
{
PlaySoundEffect(0xE8 << 1);
sub_80861F8(0x143, r0, 0);
}
void sub_80862DC(struct DungeonEntity *r0)
{
u32 array[2];
array[0] = r0->posPixel.x;
array[1] = r0->posPixel.y + (0xE0 << 6);
sub_804535C(r0, array);
sub_806CDD4(r0, 0, DIRECTION_NORTH);
sub_8086A54(r0);
}
void sub_8086310(struct DungeonEntity *r0)
{
u32 array[2];
array[0] = r0->posPixel.x;
array[1] = r0->posPixel.y + (0x90 << 8);
sub_804535C(r0, array);
sub_806CE68(r0, DIRECTION_SOUTH);
sub_8086A3C(r0);
r0->visible = 0;
}
void sub_8086348(struct DungeonEntity *r0)
{
u32 array[2];
array[0] = r0->posPixel.x + (0xF0 << 7);
array[1] = r0->posPixel.y + 0xffffe000;
sub_804535C(r0, array);
sub_806CDD4(r0, 0, DIRECTION_WEST);
sub_8086A54(r0);
}
void sub_8086384(struct DungeonEntity *r0)
{
u32 array[2];
array[0] = r0->posPixel.x + (0xF0 << 7);
array[1] = r0->posPixel.y;
sub_804535C(r0, array);
sub_806CDD4(r0, 0, DIRECTION_WEST);
sub_8086A54(r0);
}
void sub_80863B8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 0, DIRECTION_NORTH);
}
void sub_80863C8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 0, DIRECTION_SOUTH);
}
void sub_80863D8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 0, DIRECTION_WEST);
}
void sub_80863E8(struct DungeonEntity *r0)
{
sub_806CDD4(r0, 6, DIRECTION_NORTH);
}
void sub_80863F8(struct DungeonEntity *r0)
{
sub_806CE68(r0, DIRECTION_NORTH);
}
void sub_8086404(struct DungeonEntity *r0)
{
sub_806CE68(r0, DIRECTION_WEST);
}
void sub_8086410(struct DungeonEntity *r0)
{
sub_804539C(r0, 0, 0xffffff00);
}
void sub_8086424(struct DungeonEntity *r0)
{
sub_804539C(r0, 0, 0x80 << 1);
}
void sub_8086434(struct DungeonEntity *r0)
{
sub_804539C(r0, 0xffffff00, 0);
}
void sub_8086448(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_80862DC);
for(iVar1 = 0; iVar1 < 0x38; iVar1++)
{
retVar = sub_803F994();
retVar2 = sub_803F9B0();
retVar2 += (0x80 << 1);
sub_803F878(retVar, retVar2);
sub_80855E4(sub_8086410);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_8086494(void)
{
s32 iVar1;
sub_8085930(DIRECTION_NORTHEAST);
sub_803E708(4, 0x46);
sub_8085930(DIRECTION_EAST);
sub_803E708(4, 0x46);
sub_8085930(DIRECTION_SOUTHEAST);
sub_803E708(4, 0x46);
sub_8085930(DIRECTION_SOUTH);
sub_803E708(4, 0x46);
sub_80855E4(sub_80863C8);
for(iVar1 = 0; iVar1 < 0x90; iVar1++)
{
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
}
sub_80855E4(sub_8086310);
}
void sub_8086500(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_8086348);
for(iVar1 = 0; iVar1 < 0x48; iVar1++)
{
retVar = sub_803F994();
retVar += (0x80 << 1);
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2);
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
}
sub_80855E4(sub_8086404);
}
void sub_808654C(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_8086384);
for(iVar1 = 0; iVar1 < 0x78; iVar1++)
{
retVar = sub_803F994();
retVar += (0x80 << 1);
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2);
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
}
sub_80855E4(sub_8086404);
}
void sub_8086598(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_80863B8);
for(iVar1 = 0; iVar1 < 0x18; iVar1++)
{
retVar = sub_803F994();
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2 + (0xffffff00));
sub_80855E4(sub_8086410);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_80865E8(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_80863E8);
for(iVar1 = 0; iVar1 < 0xC; iVar1++)
{
retVar = sub_803F994();
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2 + (0x80 << 2));
sub_80855E4(sub_8086424);
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_808663C(void)
{
s32 iVar1;
u32 retVar;
u32 retVar2;
sub_80855E4(sub_80863E8);
for(iVar1 = 0; iVar1 < 0x10; iVar1++)
{
retVar = sub_803F994();
retVar2 = sub_803F9B0();
sub_803F878(retVar, retVar2 + (0x80 << 2));
sub_80855E4(sub_8086424);
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_8086690(void)
{
s32 iVar1;
sub_80855E4(sub_80863D8);
for(iVar1 = 0; iVar1 < 0x30; iVar1++)
{
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
}
sub_80855E4(sub_8086404);
}
void sub_80866C4(u32 r0)
{
SpriteLookAroundEffect(xxx_call_GetLeaderEntity());
sub_803E708(0xA, 0x46);
DisplayDungeonDialogue(r0);
sub_803E708(0xA, 0x46);
sub_8086494();
gDungeonGlobalData->unk2 = 1;
}
void sub_80866FC(void)
{
s32 iVar1;
for(iVar1 = 0; iVar1 >= -0xFA; iVar1 -= 0xA)
{
sub_8085C54(iVar1, iVar1, iVar1, 1, 0);
sub_803E46C(0x46);
}
}
void sub_808627C(void)
{
sub_803E748();
}
void sub_8086738(void)
{
s32 iVar1;
for(iVar1 = 0; iVar1 < 0xFA; iVar1 += 0xA)
{
sub_8085C54(iVar1, iVar1, iVar1, 1, 0);
sub_803E46C(0x46);
}
}
void sub_8086764(void)
{
s32 iVar1;
for(iVar1 = 0xFA; iVar1 >= 0; iVar1 -= 5)
{
sub_8085C54(iVar1, iVar1, iVar1, 1, 0);
sub_803E46C(0x46);
}
sub_8085EB0();
}
void sub_8086794(void)
{
s32 iVar1;
gUnknown_202EDC8 = 0;
for(iVar1 = 0; iVar1 < 0xC8; iVar1++)
{
sub_8085C54(0, 0, 0, 1, 0);
sub_803E9D0();
sub_803E46C(0x46);
if((iVar1 & 3) == 0)
{
gUnknown_202EDC8++;
if(gUnknown_202EDC8 == 0x1F)
break;
}
}
sub_803E46C(0x46);
gDungeonGlobalData->unk7 = 0;
}
void sub_80867F4(void)
{
gUnknown_202F3D0.unk0 = 0;
gUnknown_202F3D0.unk1 = 0;
gUnknown_202F3D0.unk2 = 0;
gUnknown_202F3D0.unk3 = 0;
gUnknown_202F3D0.unk4 = 0;
gUnknown_202F3D0.unk5 = 0;
}
void sub_808680C(void)
{
gUnknown_202F3D0.unk0 = 1;
if(gUnknown_202F3D0.unk3 != 0)
PlaySoundEffect(0x1F9);
}
void sub_808682C(u8 r0)
{
gUnknown_202F3D0.unk0 = 0;
}
void sub_8086838(u8 r0, u8 r1, u8 r2)
{
gUnknown_202F3D0.unk1 = r0;
gUnknown_202F3D0.unk2 = r1;
gUnknown_202F3D0.unk3 = r2;
}
void sub_8086848(u8 r0, u8 r1)
{
gUnknown_202F3D0.unk4 = r0;
gUnknown_202F3D0.unk5 = r1;
}
void sub_8086854(void)
{
if(gUnknown_202F3D0.unk0 != 0)
{
if(gUnknown_202F3D0.unk4 == 0)
{
if(gUnknown_202F3D0.unk1 != 0)
{
gUnknown_202F3D0.unk4 = 0x50;
gUnknown_202F3D0.unk5 = 0x10;
}
else
{
gUnknown_202F3D0.unk4 = RandomCapped(0x6) + 2;
gUnknown_202F3D0.unk5 = RandomCapped(0x6) + 2;
}
if(gUnknown_202F3D0.unk3 != 0)
PlaySoundEffect(0x1F9);
}
else
{
gUnknown_202F3D0.unk4--;
}
if(gUnknown_202F3D0.unk5 != 0)
gUnknown_202F3D0.unk5--;
gDungeonGlobalData->unk181FC = gUnknown_8107314[gUnknown_202F3D0.unk5];
}
else
{
gDungeonGlobalData->unk181FC = 0;
}
}
void sub_80868F4(struct DungeonEntity *r0)
{
r0->entityData->unk15C = 1;
r0->entityData->unk15D = 1;
}
void sub_8086910(struct DungeonEntity *r0)
{
r0->entityData->unk15C = 0;
r0->entityData->unk15D = 0;
}
void sub_808692C(void)
{
sub_80859F0(DIRECTION_NORTHWEST);
sub_803E708(0x4, 0x46);
sub_80859F0(DIRECTION_WEST);
sub_803E708(0x4, 0x46);
sub_80859F0(DIRECTION_SOUTHWEST);
sub_803E708(0x4, 0x46);
sub_80859F0(DIRECTION_SOUTH);
sub_803E708(0x4, 0x46);
}
void SpriteLookAroundEffect(struct DungeonEntity *r0)
{
s8 r4;
s8 r3;
r4 = sub_8002984(r0->entityData->action.facingDir, 4);
sub_80869E4(r0, 4, 2, r4);
sub_803E708(0xF, 0x46);
r4 = sub_8002984(r4, 5);
sub_80869E4(r0, 4, 1, r4);
sub_803E708(0xF, 0x46);
r3 = sub_8002984(r4, 4);
sub_80869E4(r0, 4, 2, r3);
sub_803E708(0xF, 0x46);
}
|