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#include "global.h"
#include "dungeon.h"
extern const char gUnknown_8108F10[];
extern const char gUnknown_8108F18[];
extern const char gUnknown_8108F2C[];
void ExpandPlaceholdersBuffer(u8 *buffer, const char *text, ...);
struct unkDungeonStruct
{
u8 index;
u8 floor;
};
void sub_8090208(u8 *buffer, struct unkDungeonStruct *dungeonLocation)
{
ExpandPlaceholdersBuffer(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->index].name1); // {COLOR_2 YELLOW_4}%s{END_COLOR_TEXT_2} (normal floor print (no B)
}
void PrintDungeonLocationtoBuffer(u8 *buffer, struct unkDungeonStruct *dungeonLocation)
{
if(gDungeons[dungeonLocation->index].stairDirection != 0){
ExpandPlaceholdersBuffer(buffer, gUnknown_8108F18, gDungeonNames[dungeonLocation->index].name1, dungeonLocation->floor); //_F
}
else
{
ExpandPlaceholdersBuffer(buffer, gUnknown_8108F2C, gDungeonNames[dungeonLocation->index].name1, dungeonLocation->floor); // B _F
}
}
void CopyDungeonName1toBuffer(u8 *buffer, struct unkDungeonStruct *dungeonLocation)
{
strncpy(buffer, gDungeonNames[dungeonLocation->index].name1, 0x50);
}
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