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#include "global.h"
#include "pokemon.h"
#include "wonder_mail.h"
extern void SaveDungeonLocation(struct unkStruct_8094924*, struct DungeonLocation*);
extern void RestoreDungeonLocation(struct unkStruct_8094924*, struct DungeonLocation*);
extern void sub_80015C0(u32, u32);
struct unkStruct_8097270
{
u8 unk0;
u8 unk1;
u8 unk2;
struct DungeonLocation unk4;
u32 unk8;
u16 unkC;
u16 unkE;
u8 unk10;
u8 unk11;
u8 unk12;
u8 unk13;
};
struct subStruct_203B490
{
// size: 0xC
struct DungeonLocation unk0;
u32 unk4;
u32 unk8;
};
struct unkStruct_203B490
{
// size: 0x330?
struct unkStruct_8097270 unk0[4];
struct unkStruct_8097270 unk50[8];
struct unkStruct_8097270 unkF0[8];
u8 unk190[0x28];
u8 unk1B8[0x78];
struct subStruct_203B490 unk230[16];
u8 unk2F0[0x38];
u8 unk328;
};
extern struct unkStruct_203B490 *gUnknown_203B490;
void sub_8097270(struct unkStruct_8094924 *a, struct unkStruct_8097270 *b);
void sub_80971EC(struct unkStruct_8094924 *a, struct unkStruct_8097270 *b);
extern s32 sub_8096EB0(void);
bool8 sub_8096F50(struct WonderMail *r0)
{
s32 index;
s32 temp2;
struct subStruct_203B490 *temp;
temp2 = sub_8096EB0();
for(index = 0; index < 0x10; index++)
{
temp = &gUnknown_203B490->unk230[index];
if(temp->unk0.dungeonIndex == r0->dungeon)
if(temp->unk0.dungeonFloor == r0->floor)
if(temp->unk4 == r0->unk8)
if(temp->unk8 == temp2)
return TRUE;
}
return FALSE;
}
u32 sub_8096FA0(u8 *r0, u32 size)
{
s32 index;
struct unkStruct_8094924 backup;
u32 temp;
xxx_init_struct_8094924_restore_809485C(&backup, r0, size);
for(index = 0; index < 4; index++)
{
sub_80971EC(&backup, &gUnknown_203B490->unk0[index]);
}
for(index = 0; index < 8; index++)
{
sub_80971EC(&backup, &gUnknown_203B490->unk50[index]);
}
for(index = 0; index < 8; index++)
{
sub_80971EC(&backup, &gUnknown_203B490->unkF0[index]);
}
for(index = 0; index < 0x38; index++)
{
RestoreIntegerBits(&backup, &temp, 1);
if(temp & 1)
gUnknown_203B490->unk2F0[index] = 1;
else
gUnknown_203B490->unk2F0[index] = 0;
}
RestoreIntegerBits(&backup, &temp, 1);
if(temp & 1)
gUnknown_203B490->unk328 = 1;
else
gUnknown_203B490->unk328 = 0;
RestoreIntegerBits(&backup, gUnknown_203B490->unk190, 0x140);
RestoreIntegerBits(&backup, gUnknown_203B490->unk1B8, 0x3C0);
for(index = 0; index < 0x10; index++)
{
RestoreIntegerBits(&backup, &gUnknown_203B490->unk230[index].unk8, 0x20);
RestoreIntegerBits(&backup, &gUnknown_203B490->unk230[index].unk4, 0x18);
RestoreDungeonLocation(&backup, &gUnknown_203B490->unk230[index].unk0);
}
nullsub_102(&backup);
return backup.unk8;
}
u32 sub_80970D8(u8 *r0, u32 size)
{
s32 index;
struct unkStruct_8094924 backup;
u32 temp;
xxx_init_struct_8094924_save_809486C(&backup, r0, size);
for(index = 0; index < 4; index++)
{
sub_8097270(&backup, &gUnknown_203B490->unk0[index]);
}
for(index = 0; index < 8; index++)
{
sub_8097270(&backup, &gUnknown_203B490->unk50[index]);
}
for(index = 0; index < 8; index++)
{
sub_8097270(&backup, &gUnknown_203B490->unkF0[index]);
}
for(index = 0; index < 0x38; index++)
{
if(gUnknown_203B490->unk2F0[index] != 0)
temp = -1;
else
temp = 0;
SaveIntegerBits(&backup, &temp, 1);
}
if(gUnknown_203B490->unk328 != 0)
temp = -1;
else
temp = 0;
SaveIntegerBits(&backup, &temp, 1);
SaveIntegerBits(&backup, gUnknown_203B490->unk190, 0x140);
SaveIntegerBits(&backup, gUnknown_203B490->unk1B8, 0x3C0);
for(index = 0; index < 0x10; index++)
{
SaveIntegerBits(&backup, &gUnknown_203B490->unk230[index].unk8, 0x20);
SaveIntegerBits(&backup, &gUnknown_203B490->unk230[index].unk4, 0x18);
SaveDungeonLocation(&backup, &gUnknown_203B490->unk230[index].unk0);
}
nullsub_102(&backup);
return backup.unk8;
}
void sub_80971EC(struct unkStruct_8094924 *a, struct unkStruct_8097270 *b)
{
RestoreIntegerBits(a, &b->unk0, 4);
RestoreIntegerBits(a, &b->unk1, 3);
RestoreIntegerBits(a, &b->unk2, 4);
RestoreIntegerBits(a, &b->unkC, 9);
RestoreIntegerBits(a, &b->unkE, 9);
RestoreIntegerBits(a, &b->unk10, 8);
RestoreIntegerBits(a, &b->unk11, 4);
RestoreIntegerBits(a, &b->unk12, 8);
RestoreIntegerBits(a, &b->unk13, 6);
RestoreIntegerBits(a, &b->unk8, 0x18);
RestoreDungeonLocation(a, &b->unk4);
}
void sub_8097270(struct unkStruct_8094924 *a, struct unkStruct_8097270 *b)
{
SaveIntegerBits(a, &b->unk0, 4);
SaveIntegerBits(a, &b->unk1, 3);
SaveIntegerBits(a, &b->unk2, 4);
SaveIntegerBits(a, &b->unkC, 9);
SaveIntegerBits(a, &b->unkE, 9);
SaveIntegerBits(a, &b->unk10, 8);
SaveIntegerBits(a, &b->unk11, 4);
SaveIntegerBits(a, &b->unk12, 8);
SaveIntegerBits(a, &b->unk13, 6);
SaveIntegerBits(a, &b->unk8, 0x18);
SaveDungeonLocation(a, &b->unk4);
}
void sub_80972F4(void)
{
sub_80015C0(0, 0x2B);
sub_80015C0(0, 0x2C);
sub_80015C0(0, 0x2D);
}
void nullsub_128(void)
{}
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