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#include "global.h"
#include "code_8092334.h"
#include "pokemon.h"
struct unkStruct_203B494
{
// size: 0xC8?
u32 unk0; // 32 bit bitfield, I think
s32 numAdventures;
s32 unk8;
s32 unkC;
struct DungeonLocation dungeonLocation;
s16 unk14;
s16 unk16;
s16 unk18;
u32 unk1C[0xE];
u32 unk54[0xE];
u32 unk8C[0xD];
s32 unkC0;
};
extern struct unkStruct_203B494 *gUnknown_203B494;
extern void SaveDungeonLocation(struct unkStruct_8094924*, struct DungeonLocation*);
extern void RestoreDungeonLocation(struct unkStruct_8094924*, struct DungeonLocation*);
void ReadExclusivePokemon(struct unkStruct_8094924 *r0);
void ReadGameOptions(struct unkStruct_8094924 *param_1);
void ReadPlayTime(struct unkStruct_8094924 *r0);
void WriteExclusivePokemon(struct unkStruct_8094924 *r0);
void WriteGameOptions(struct unkStruct_8094924 *param_1);
void WritePlayTime(struct unkStruct_8094924 *r0);
extern void sub_8097944(void);
void sub_8097C18(struct unkStruct_8094924 *r0)
{
sub_8097944();
SaveIntegerBits(r0, &gUnknown_203B494->numAdventures, 0x11);
SaveIntegerBits(r0, &gUnknown_203B494->unk8, 0x11);
SaveIntegerBits(r0, &gUnknown_203B494->unkC, 0x11);
SaveIntegerBits(r0, &gUnknown_203B494->unk0, 0x20);
SaveIntegerBits(r0, &gUnknown_203B494->unk14, 0xE);
SaveIntegerBits(r0, &gUnknown_203B494->unk16, 0xE);
SaveIntegerBits(r0, &gUnknown_203B494->unk18, 0x9);
SaveIntegerBits(r0, &gUnknown_203B494->unkC0, 0x11);
SaveIntegerBits(r0, gUnknown_203B494->unk1C, 0xE0 << 1);
SaveIntegerBits(r0, gUnknown_203B494->unk54, 0xE0 << 1);
SaveIntegerBits(r0, gUnknown_203B494->unk8C, 0xD0 << 1);
SaveDungeonLocation(r0, &gUnknown_203B494->dungeonLocation);
}
void sub_8097CC0(struct unkStruct_8094924 *r0)
{
RestoreIntegerBits(r0, &gUnknown_203B494->numAdventures, 0x11);
RestoreIntegerBits(r0, &gUnknown_203B494->unk8, 0x11);
RestoreIntegerBits(r0, &gUnknown_203B494->unkC, 0x11);
RestoreIntegerBits(r0, &gUnknown_203B494->unk0, 0x20);
RestoreIntegerBits(r0, &gUnknown_203B494->unk14, 0xE);
RestoreIntegerBits(r0, &gUnknown_203B494->unk16, 0xE);
RestoreIntegerBits(r0, &gUnknown_203B494->unk18, 0x9);
RestoreIntegerBits(r0, &gUnknown_203B494->unkC0, 0x11);
RestoreIntegerBits(r0, gUnknown_203B494->unk1C, 0xE0 << 1);
RestoreIntegerBits(r0, gUnknown_203B494->unk54, 0xE0 << 1);
RestoreIntegerBits(r0, gUnknown_203B494->unk8C, 0xD0 << 1);
RestoreDungeonLocation(r0, &gUnknown_203B494->dungeonLocation);
}
u32 sub_8097D60(u8 *r0, u32 size)
{
struct unkStruct_8094924 backup;
xxx_init_struct_8094924_save_809486C(&backup, r0, size);
WriteGameOptions(&backup);
WritePlayTime(&backup);
sub_8097C18(&backup);
WriteExclusivePokemon(&backup);
nullsub_102(&backup);
return backup.unk8;
}
u32 sub_8097D98(u8 *r0, u32 size)
{
struct unkStruct_8094924 backup;
xxx_init_struct_8094924_restore_809485C(&backup, r0, size);
ReadGameOptions(&backup);
ReadPlayTime(&backup);
sub_8097CC0(&backup);
ReadExclusivePokemon(&backup);
nullsub_102(&backup);
return backup.unk8;
}
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