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ALIGNED(4) const char gFormattedSteelText[] = _("{COLOR_2 YELLOW}Steel{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedDarkText[] = _("{COLOR_2 YELLOW}Dark{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedDragonText[] = _("{COLOR_2 YELLOW}Dragon{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedGhostText[] = _("{COLOR_2 YELLOW}Ghost{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedRockText[] = _("{COLOR_2 YELLOW}Rock{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedBugText[] = _("{COLOR_2 YELLOW}Bug{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedPsychicText[] = _("{COLOR_2 YELLOW}Psychic{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedFlyingText[] = _("{COLOR_2 YELLOW}Flying{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedGroundText[] = _("{COLOR_2 YELLOW}Ground{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedPoisonText[] = _("{COLOR_2 YELLOW}Poison{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedFightingText[] = _("{COLOR_2 YELLOW}Fighting{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedIceText[] = _("{COLOR_2 YELLOW}Ice{END_COLOR_TEXT_2}  ");
ALIGNED(4) const char gFormattedElectricText[] = _("{COLOR_2 YELLOW}Electric{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedGrassText[] = _("{COLOR_2 YELLOW}Grass{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedWaterText[] = _("{COLOR_2 YELLOW}Water{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedFireText[] = _("{COLOR_2 YELLOW}Fire{END_COLOR_TEXT_2}  ");
ALIGNED(4) const char gFormattedNormalText[] = _("{COLOR_2 YELLOW}Normal{END_COLOR_TEXT_2}");
ALIGNED(4) const char gFormattedNoneText[] = _("{COLOR_2 YELLOW}None{END_COLOR_TEXT_2}");