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#include "global.h"
#include "dungeon_ai_1.h"
#include "constants/status.h"
#include "constants/targeting.h"
#include "dungeon_pokemon_attributes.h"
const u8 gTargetingData[3][2][2][2] = {
{
{
{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
},
{
{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
}
},
{
{
{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
},
{
{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET},
{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET}
}
},
{
{
{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET},
{TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET, TARGET_CAPABILITY_CAN_TARGET}
},
{
{TARGET_CAPABILITY_CAN_TARGET, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET},
{TARGET_CAPABILITY_CANNOT_ATTACK, TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET}
}
}
};
u8 CanTarget(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, bool8 ignoreInvisible, bool8 checkPetrified)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
struct DungeonEntityData *targetData = targetPokemon->entityData;
u8 targetingDecoy;
u8 pokemonTargetingDecoy;
bool8 pokemonIsEnemy;
bool8 targetIsEnemy;
bool8 targetIsDecoy;
if (pokemon == targetPokemon)
{
return TARGET_CAPABILITY_CANNOT_ATTACK;
}
if (pokemonData->shopkeeperMode == SHOPKEEPER_FRIENDLY ||
targetData->shopkeeperMode == SHOPKEEPER_FRIENDLY ||
pokemonData->clientType == CLIENT_TYPE_DONT_MOVE ||
targetData->clientType == CLIENT_TYPE_DONT_MOVE ||
pokemonData->clientType == CLIENT_TYPE_CLIENT ||
targetData->clientType == CLIENT_TYPE_CLIENT ||
(checkPetrified && !pokemonData->isEnemy && targetData->immobilizeStatus == IMMOBILIZE_STATUS_PETRIFIED) ||
(!ignoreInvisible && targetData->transformStatus == TRANSFORM_STATUS_INVISIBLE && !CanSeeInvisible(pokemon)))
{
return TARGET_CAPABILITY_CAN_ATTACK_NOT_TARGET;
}
pokemonTargetingDecoy = pokemonData->targetingDecoy;
targetingDecoy = TARGETING_DECOY_NONE;
if (pokemonTargetingDecoy != TARGETING_DECOY_NONE)
{
targetingDecoy = TARGETING_DECOY_WILD;
if (pokemonTargetingDecoy == TARGETING_DECOY_TEAM)
{
targetingDecoy = TARGETING_DECOY_TEAM;
}
}
if (pokemonData->shopkeeperMode != SHOPKEEPER_NONE)
{
pokemonIsEnemy = FALSE;
if (pokemonData->shopkeeperMode == SHOPKEEPER_AGGRESSIVE_TO_PLAYER)
{
pokemonIsEnemy = TRUE;
}
}
else
{
pokemonIsEnemy = pokemonData->isEnemy ? TRUE : FALSE;
}
if (targetData->shopkeeperMode != SHOPKEEPER_NONE)
{
targetIsEnemy = FALSE;
if (targetData->shopkeeperMode == SHOPKEEPER_AGGRESSIVE_TO_PLAYER)
{
targetIsEnemy = TRUE;
}
}
else
{
targetIsEnemy = targetData->isEnemy ? TRUE : FALSE;
}
targetIsDecoy = FALSE;
if (targetData->waitingStatus == WAITING_STATUS_DECOY)
{
targetIsDecoy = TRUE;
}
return gTargetingData[targetingDecoy][pokemonIsEnemy][targetIsEnemy][targetIsDecoy];
}
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