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#include "global.h"
#include "dungeon_engine.h"
#include "constants/dungeon.h"
#include "dungeon_global_data.h"
bool8 IsBossBattle()
{
if (gDungeonGlobalData->bossBattleIndex != 0 && gDungeonGlobalData->bossBattleIndex <= 0x31)
{
return TRUE;
}
return FALSE;
}
bool8 IsFixedDungeon()
{
if (gDungeonGlobalData->tileset > DUNGEON_OUT_ON_RESCUE)
{
return TRUE;
}
return FALSE;
}
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