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#include "global.h"
#include "dungeon_pokemon_attributes_1.h"
#include "constants/status.h"
#include "constants/tactic.h"
extern bool8 IsIQSkillSet(u8 *, u32);
extern u8 HasItem(struct DungeonEntity *, u32);
bool8 CanSeeInvisible(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
if(pokemonData->eyesightStatus != EYESIGHT_STATUS_EYEDROPS)
{
if(!HasItem(pokemon, ITEM_ID_GOGGLE_SPECS))
return FALSE;
else
return TRUE;
}
else
return TRUE;
}
bool8 HasTactic(struct DungeonEntity *pokemon, u8 tactic)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
if (pokemonData->isLeader)
{
bool8 isGoTheOtherWay = tactic == TACTIC_GO_THE_OTHER_WAY;
return isGoTheOtherWay;
}
return pokemonData->tactic == tactic;
}
bool8 HasIQSkill(struct DungeonEntity* pokemon, u8 IQSkill)
{
return IsIQSkillSet(pokemon->entityData->IQSkillsEnabled, 1 << IQSkill);
}
bool8 HasIQSkillPair(struct DungeonEntity* pokemon, u8 IQSkill1, u8 IQSkill2)
{
return IsIQSkillSet(pokemon->entityData->IQSkillsEnabled, 1 << IQSkill1 | 1 << IQSkill2);
}
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