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#include "global.h"
#include "dungeon_random.h"
extern u32 gDungeonRngState;
void SetDungeonRNG(u32 value)
{
gDungeonRngState = (value | 1);
}
s32 DungeonRandom(void)
{
gDungeonRngState = 1566083941 * gDungeonRngState + 1;
return gDungeonRngState >> 16;
}
s32 DungeonRandomCapped(s32 cap)
{
return (((DungeonRandom() & 0xFFFF) * cap) >> 16) & 0xFFFF;
}
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