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#include "global.h"
#include "dungeon_range.h"
#include "dungeon_global_data.h"
#include "dungeon_map_access.h"
#include "map.h"
bool8 InSameRoom_2(struct Position *pos1, struct Position *pos2)
{
u8 pos1RoomIndex;
u8 visibility = gDungeonGlobalData->visibility;
struct MapTile *tile1;
if (visibility == 0)
{
visibility = 2;
}
tile1 = GetMapTile_1(pos1->x, pos1->y);
pos1RoomIndex = tile1->roomIndex;
if (pos1RoomIndex == CORRIDOR_ROOM_INDEX)
{
s32 xDiff = pos1->x - pos2->x;
s32 yDiff;
xDiff = xDiff < 0 ? -xDiff : xDiff;
if (xDiff > visibility)
{
return FALSE;
}
yDiff = pos1->y - pos2->y;
yDiff = yDiff < 0 ? -yDiff : yDiff;
if (yDiff > visibility)
{
return FALSE;
}
returnTrue:
return TRUE;
}
else
{
struct MapRoom *pos1Room = &gDungeonGlobalData->roomData[pos1RoomIndex];
if (pos1Room->startX - 1 > pos2->x || pos1Room->startY - 1 > pos2->y ||
pos1Room->endX + 1 <= pos2->x || pos1Room->endY + 1 <= pos2->y)
{
return FALSE;
}
goto returnTrue;
}
}
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