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#include "global.h"
#include "dungeon_util.h"
#include "dungeon_map_access.h"
const struct Position gAdjacentTileOffsets[] = {
{0, 1},
{1, 1},
{1, 0},
{1, -1},
{0, -1},
{-1, -1},
{-1, 0},
{-1, 1}
};
bool8 EntityExists(struct DungeonEntity *entity)
{
if (!entity)
{
return FALSE;
}
return entity->entityType != ENTITY_NONE;
}
u32 GetEntityType(struct DungeonEntity *entity)
{
return entity->entityType;
}
u8 GetEntityRoomIndex(struct DungeonEntity *entity)
{
return entity->roomIndex;
}
struct DungeonEntityData* GetTrapData(struct DungeonEntity *entity)
{
return entity->entityData;
}
struct ItemSlot* GetItemData(struct DungeonEntity *entity)
{
return (struct ItemSlot *)entity->entityData;
}
struct DungeonEntityData* sub_804510C(struct DungeonEntity *entity)
{
return entity->entityData;
}
struct DungeonEntityData* sub_8045110(struct DungeonEntity *entity)
{
return entity->entityData;
}
struct MapTile* GetMapTileForDungeonEntity_1(struct DungeonEntity *entity)
{
return GetMapTile_1(entity->posWorld.x, entity->posWorld.y);
}
struct MapTile* GetMapTileForDungeonEntity_2(struct DungeonEntity *entity)
{
return GetMapTile_2(entity->posWorld.x, entity->posWorld.y);
}
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