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#include "global.h"
#include "dungeon_util.h"
extern struct MapTile* GetMapTileAtPosition(s16, s16);
extern struct MapTile *GetMapEntity(s16, s16);
bool8 EntityExists(struct DungeonEntity *entity)
{
if (!entity)
{
return FALSE;
}
return entity->entityType != ENTITY_NONE;
}
u32 GetEntityType(struct DungeonEntity *entity)
{
return entity->entityType;
}
u8 GetEntityRoomIndex(struct DungeonEntity *entity)
{
return entity->roomIndex;
}
struct DungeonEntityData *GetTrapData(struct DungeonEntity *entity)
{
return entity->entityData;
}
struct ItemSlot *GetItemData(struct DungeonEntity *entity)
{
return (struct ItemSlot *)entity->entityData;
}
struct DungeonEntityData *sub_804510C(struct DungeonEntity *entity)
{
return entity->entityData;
}
struct DungeonEntityData *sub_8045110(struct DungeonEntity *entity)
{
return entity->entityData;
}
struct MapTile *sub_8045114(struct DungeonEntity *entity)
{
return GetMapTileAtPosition(entity->posWorldX, entity->posWorldY);
}
struct MapTile *sub_8045128(struct DungeonEntity *entity)
{
return GetMapEntity(entity->posWorldX, entity->posWorldY);
}
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