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|
#include "global.h"
#include "debug_menu.h"
#include "main_menu.h"
#include "adventure_log.h"
#include "input.h"
#include "menu.h"
#include "memory.h"
#include "text.h"
#include "trade_items_menu.h"
// NOTE: 0x13 and 0x14
// Communication Screen?
// Got Communication warning when I wrote them to the struct
// NOTE: 0x29, 0x2A, 0x2B, 0x2C
// Triggers a save
// NOTE: 0x2D
// Triggers a save and then goes to 0x13 (comms warning)
// NOTE: 0x2E
// Deletes the Save
extern void sub_8094C14(void);
extern void sub_8099690(u32);
extern void sub_8036FDC(s32);
extern void CreateWirelessCommsMenu(void);
extern void CreateFriendRescueMenu(void);
extern void CreateDualSlotMenu(void);
extern void CreateWonderMailMenu(void);
extern void CreateLoadScreen(u32);
extern void CreateRescuePasswordMenu(u32);
extern void CreateSaveMenu(u32);
extern u32 UpdateMainMenu(void);
extern s32 UpdateLoadScreenMenu(void);
extern s32 UpdateFriendRescueMenu(void);
extern s32 UpdateWonderMailMenu(void);
extern s32 UpdateDualSlotMenu(void);
extern s32 UpdateWirelessCommsMenu(void);
extern s32 UpdateRescuePasswordMenu(void);
extern s32 sub_80383D4(void);
extern s32 UpdateSaveMenu(void);
extern void CleanLoadScreen(void);
extern void sub_80370D4(void);
extern void CleanFriendRescueMenu(void);
extern void CleanWonderMailMenu(void);
extern void CleanDualSlotMenu(void);
extern void CleanWirelessCommsMenu(void);
extern void CleanRescuePasswordMenu(void);
extern void sub_80383A8(void);
extern void CleanSaveMenu(void);
extern u8 sub_8012FD8(u32 *);
extern void sub_8013114(u32 *, s32 *);
extern u8 sub_803D0D8();
extern s32 sub_8011C34();
extern s32 sub_8095324(u32);
void CleanMainMenu(void);
void DrawMainMenu(void);
s32 sub_8035DB4(u32);
void sub_803623C(void);
bool8 SetMainMenuText();
void SetMainMenuItems();
void sub_8035DA0(void);
struct unkStruct_203B34C
{
// size: 0x1A8
u32 unk0;
u32 unk4;
struct MenuItem *unk8; // Array of menu choices??
u8 fillC[0x30 - 0xC];
s16 menuIndex;
u8 fill32[0x54 - 0x32];
u32 unk54;
u8 fill58[0xA4 - 0x58];
u32 unkA4;
u32 unkA8;
u8 fillAC[0x144 - 0xAC];
struct UnkTextStruct2 unk144[4];
/* 0x1A4 */ u32 currMenuChoice;
};
EWRAM_DATA struct MainMenu *gMainMenu;
EWRAM_DATA struct unkStruct_203B34C *gUnknown_203B34C;
EWRAM_DATA u32 gUnknown_203B350;
EWRAM_DATA u32 gUnknown_203B354; // unused everywhere else except here..
extern const char NewGame_80E5A20[];
extern const char AdventureLog_80E5A10[];
extern const char WonderMail_80E5A54[];
extern const char Continue_80E5AF0[];
extern const char DeleteSaveData_80E5ADC[];
extern const char FriendRescue_80E5ACC[];
extern const char TradeItems_80E5AC0[];
extern const char ReviveTeam_80E5C0C[];
extern const char SendItems_80E5C90[];
extern const char ReceiveItems_80E5C80[];
extern const char AwaitingRescue_80E5B7C[];
const struct UnkTextStruct2 gUnknown_80E59A8 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL
};
const char main_menu_fill[] = "pksdir0";
const struct UnkTextStruct2 gUnknown_80E59C8 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
0x00, 0x00,
NULL
};
const struct UnkTextStruct2 gUnknown_80E59E0 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x02, 0x00,
0x0A, 0x03,
0x03, 0x00,
NULL
};
const struct MenuItem gUnknown_80E59F8[] =
{
{NewGame_80E5A20, MENU_NEW_GAME},
{AdventureLog_80E5A10, MENU_ADVENTURE_LOG},
{NULL, 0xffdd},
};
const char AdventureLog_80E5A10[] = "Adventure Log";
const char NewGame_80E5A20[] = "New Game";
const struct UnkTextStruct2 gUnknown_80E5A29 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x02, 0x00,
0x0A, 0x02,
0x02, 0x00,
NULL
};
const struct MenuItem gUnknown_80E5A44[] =
{
{WonderMail_80E5A54, MENU_WONDER_MAIL},
{NULL, 0xffdd},
};
const char WonderMail_80E5A54[] = "Wonder Mail";
const struct UnkTextStruct2 gUnknown_80E5A60 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x02, 0x00,
0x0A, 0x08,
0x08, 0x00,
NULL
};
const struct UnkTextStruct2 gUnknown_80E5A78 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x02, 0x00,
0x0B, 0x09,
0x09, 0x00,
NULL
};
const struct MenuItem gUnknown_80E5A90[] =
{
{Continue_80E5AF0, MENU_CONTINUE},
{DeleteSaveData_80E5ADC, MENU_DELETE_SAVE_PROMPT},
{AdventureLog_80E5A10, MENU_ADVENTURE_LOG},
{FriendRescue_80E5ACC, MENU_FRIEND_RESCUE},
{TradeItems_80E5AC0, MENU_TRADE_ITEMS},
{NULL, 0xffdd},
};
const char TradeItems_80E5AC0[] = "Trade Items";
const char FriendRescue_80E5ACC[] = "Friend Rescue";
const char DeleteSaveData_80E5ADC[] = "Delete Save Data";
const char Continue_80E5AF0[] = "Continue";
const struct MenuItem gUnknown_80E5AFC[] =
{
{Continue_80E5AF0, MENU_CONTINUE},
{DeleteSaveData_80E5ADC, MENU_DELETE_SAVE_PROMPT},
{AdventureLog_80E5A10, MENU_ADVENTURE_LOG},
{FriendRescue_80E5ACC, MENU_FRIEND_RESCUE},
{TradeItems_80E5AC0, MENU_TRADE_ITEMS},
{WonderMail_80E5A54, MENU_WONDER_MAIL},
{NULL, 0xffdd},
};
const struct UnkTextStruct2 gUnknown_80E5B34 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x02, 0x00,
0x0A, 0x08,
0x08, 0x00,
NULL
};
const struct MenuItem gUnknown_80E5B4C[] =
{
{AwaitingRescue_80E5B7C, MENU_AWAITING_RESCUE},
{DeleteSaveData_80E5ADC, MENU_DELETE_SAVE_PROMPT},
{AdventureLog_80E5A10, MENU_ADVENTURE_LOG},
{FriendRescue_80E5ACC, MENU_FRIEND_RESCUE},
{TradeItems_80E5AC0, MENU_TRADE_ITEMS},
{NULL, 0xffdd},
};
const char AwaitingRescue_80E5B7C[] = "Awaiting Rescue";
const struct MenuItem gUnknown_80E5B8C[] =
{
{AwaitingRescue_80E5B7C, MENU_AWAITING_RESCUE},
{DeleteSaveData_80E5ADC, MENU_DELETE_SAVE_PROMPT},
{AdventureLog_80E5A10, MENU_ADVENTURE_LOG},
{FriendRescue_80E5ACC, MENU_FRIEND_RESCUE},
{TradeItems_80E5AC0, MENU_TRADE_ITEMS},
{WonderMail_80E5A54, MENU_WONDER_MAIL},
{NULL, 0xffdd},
};
const struct UnkTextStruct2 gUnknown_80E5BC4 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x02, 0x00,
0x0A, 0x08,
0x08, 0x00,
NULL
};
const struct MenuItem gUnknown_80E5BDC[] =
{
{ReviveTeam_80E5C0C, MENU_CONTINUE},
{DeleteSaveData_80E5ADC, MENU_DELETE_SAVE_PROMPT},
{AdventureLog_80E5A10, MENU_ADVENTURE_LOG},
{FriendRescue_80E5ACC, MENU_FRIEND_RESCUE},
{TradeItems_80E5AC0, MENU_TRADE_ITEMS},
{NULL, 0xffdd},
};
const char ReviveTeam_80E5C0C[] = "Revive Team";
const struct MenuItem gUnknown_80E5C18[] =
{
{ReviveTeam_80E5C0C, MENU_CONTINUE},
{DeleteSaveData_80E5ADC, MENU_DELETE_SAVE_PROMPT},
{AdventureLog_80E5A10, MENU_ADVENTURE_LOG},
{FriendRescue_80E5ACC, MENU_FRIEND_RESCUE},
{TradeItems_80E5AC0, MENU_TRADE_ITEMS},
{WonderMail_80E5A54, MENU_WONDER_MAIL},
{NULL, 0xffdd},
};
const struct UnkTextStruct2 gUnknown_80E5C50 = {
0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x02, 0x00,
0x0A, 0x03,
0x03, 0x00,
NULL
};
const struct MenuItem gUnknown_80E5C68[] =
{
{SendItems_80E5C90, MENU_SEND_ITEMS},
{ReceiveItems_80E5C80, MENU_RECEIVE_ITEMS},
{NULL, 0xffdd},
};
const char ReceiveItems_80E5C80[] = "Receive Items";
const char SendItems_80E5C90[] = "Send Items";
const struct MenuItem gUnknown_80E5C9C[] =
{
{SendItems_80E5C90, -1},
{ReceiveItems_80E5C80, MENU_RECEIVE_ITEMS},
{NULL, 0xffdd},
};
extern const struct UnkTextStruct2 gUnknown_80E5CB4;
extern const struct MenuItem gUnknown_80E5CCC[];
extern const struct MenuItem gUnknown_80E5D0C[];
extern const struct MenuItem gUnknown_80E5D48[];
extern const struct MenuItem gUnknown_80E5DA0[];
extern const struct MenuItem gUnknown_80E5DF0[];
extern const struct MenuItem gUnknown_80E5E5C[];
extern const struct MenuItem gUnknown_80E5EBC[];
extern const struct MenuItem gUnknown_80E5F1C[];
extern const struct MenuItem gUnknown_80E5F80[];
extern const struct MenuItem gUnknown_80E5FCC[];
extern const struct MenuItem gUnknown_80E6030[];
struct unkStruct_Menu
{
// size 0x50;
u8 fil0[0x4C];
u8 unk4C;
u8 fill4D[0x50 - 0x4D];
};
extern void sub_8012D60(struct unkStruct_Menu *, const struct MenuItem *, u32, u32, u32, u32);
extern void sub_8012E04(struct unkStruct_Menu *, const struct MenuItem *, u32, u32, u32, u32);
void InitMainMenu(void)
{
if (gMainMenu == NULL) {
gMainMenu = MemoryAlloc(sizeof(struct MainMenu),8);
MemoryFill8((u8 *)gMainMenu, 0, sizeof(struct MainMenu));
}
gMainMenu->currMenu = MENU_NO_SCREEN_CHANGE;
gMainMenu->nextMenu = MENU_MAIN_SCREEN;
gMainMenu->lastMenu = MENU_MAIN_SCREEN;
gMainMenu->unk38 = -1;
gMainMenu->unk3C = -1;
gMainMenu->sub.unk2E = 0;
gMainMenu->sub.unk2C = 1;
gMainMenu->sub.unk2D = 0;
sub_8035DA0();
gMainMenu->unk3A = 0;
}
void DeleteMainMenu(void)
{
if(gMainMenu){
MemoryFree(gMainMenu);
gMainMenu = NULL;
}
}
void SetUpMenu(void)
{
if (gMainMenu->currMenu != gMainMenu->nextMenu) {
switch(gMainMenu->nextMenu) {
case MENU_MAIN_SCREEN:
sub_8094C14();
sub_8099690(0);
DrawMainMenu();
break;
case MENU_AWAITING_RESCUE:
case MENU_CONTINUE:
case MENU_DELETE_SAVE_PROMPT:
case MENU_DELETE_SAVE_CONFIRM:
CreateLoadScreen(gMainMenu->nextMenu);
break;
case MENU_TRADE_ITEMS:
CreateTradeItemsMenu();
break;
case MENU_COMMUNICATION_1:
case MENU_COMMUNICATION_2:
sub_8036FDC(sub_8035DB4(gMainMenu->nextMenu));
break;
case MENU_FRIEND_RESCUE:
CreateFriendRescueMenu();
break;
case MENU_WONDER_MAIL:
CreateWonderMailMenu();
break;
case MENU_DUAL_SLOT:
CreateDualSlotMenu();
break;
case MENU_WIRELESS_COMMS:
CreateWirelessCommsMenu();
break;
case MENU_DISPLAY_RESCUE_PASSWORD:
case MENU_RESCUE_PASSWORD_ENTRY:
CreateRescuePasswordMenu(gMainMenu->nextMenu);
break;
case MENU_ADVENTURE_LOG:
CreateAdventureLogMenu();
break;
case 0x29:
case 0x2a:
case 0x2b:
case 0x2c:
case 0x2d:
case MENU_DELETE_SAVE:
CreateSaveMenu(gMainMenu->nextMenu);
break;
case MENU_DEBUG:
CreateDebugMenu();
break;
}
gMainMenu->currMenu = gMainMenu->nextMenu;
}
}
s32 UpdateMenu(void)
{
s32 iVar1;
s32 nextMenu;
nextMenu = MENU_NO_SCREEN_CHANGE;
switch(gMainMenu->nextMenu) {
case MENU_MAIN_SCREEN:
nextMenu = UpdateMainMenu();
break;
case MENU_AWAITING_RESCUE:
case MENU_CONTINUE:
case MENU_DELETE_SAVE_PROMPT:
case MENU_DELETE_SAVE_CONFIRM:
nextMenu = UpdateLoadScreenMenu();
break;
case MENU_TRADE_ITEMS:
iVar1 = UpdateTradeItemsMenu();
nextMenu = MENU_MAIN_SCREEN;
if (iVar1 != 3) {
nextMenu = MENU_NO_SCREEN_CHANGE;
}
break;
case MENU_FRIEND_RESCUE:
iVar1 = UpdateFriendRescueMenu();
nextMenu = MENU_MAIN_SCREEN;
if (iVar1 != 3) {
nextMenu = MENU_NO_SCREEN_CHANGE;
}
break;
case MENU_WONDER_MAIL:
iVar1 = UpdateWonderMailMenu();
nextMenu = MENU_MAIN_SCREEN;
if (iVar1 != 3) {
nextMenu = MENU_NO_SCREEN_CHANGE;
}
break;
case MENU_DUAL_SLOT:
iVar1 = UpdateDualSlotMenu();
nextMenu = MENU_MAIN_SCREEN;
if (iVar1 != 3) {
nextMenu = MENU_NO_SCREEN_CHANGE;
}
break;
case MENU_WIRELESS_COMMS:
iVar1 = UpdateWirelessCommsMenu();
nextMenu = 5;
if ((iVar1 != 3) && (nextMenu = MENU_NO_SCREEN_CHANGE, iVar1 == 2)) {
nextMenu = MENU_MAIN_SCREEN;
}
break;
case MENU_DISPLAY_RESCUE_PASSWORD:
case MENU_RESCUE_PASSWORD_ENTRY:
nextMenu = UpdateRescuePasswordMenu();
break;
case MENU_ADVENTURE_LOG:
nextMenu = UpdateAdventureLogMenu();
break;
case 0x24:
case 0x25:
case 0x26:
case 0x27:
case 0x28:
nextMenu = sub_80383D4();
break;
case 0x29:
case 0x2a:
case 0x2b:
case 0x2c:
case 0x2d:
case MENU_DELETE_SAVE:
nextMenu = UpdateSaveMenu();
break;
case MENU_DEBUG:
nextMenu = UpdateDebugMenu();
break;
}
if (nextMenu != MENU_NO_SCREEN_CHANGE) {
gMainMenu->nextMenu = nextMenu;
}
return nextMenu;
}
void CleanUpMenu(void)
{
if (gMainMenu->lastMenu != gMainMenu->nextMenu) {
switch(gMainMenu->lastMenu) {
case MENU_MAIN_SCREEN:
CleanMainMenu();
break;
case MENU_AWAITING_RESCUE:
case MENU_CONTINUE:
case MENU_DELETE_SAVE_PROMPT:
case MENU_DELETE_SAVE_CONFIRM:
CleanLoadScreen();
break;
case MENU_TRADE_ITEMS:
CleanTradeItemsMenu();
break;
case MENU_COMMUNICATION_1:
case MENU_COMMUNICATION_2:
sub_80370D4();
break;
case MENU_FRIEND_RESCUE:
CleanFriendRescueMenu();
break;
case MENU_WONDER_MAIL:
CleanWonderMailMenu();
break;
case MENU_DUAL_SLOT:
CleanDualSlotMenu();
break;
case MENU_WIRELESS_COMMS:
CleanWirelessCommsMenu();
break;
case MENU_DISPLAY_RESCUE_PASSWORD:
case MENU_RESCUE_PASSWORD_ENTRY:
CleanRescuePasswordMenu();
break;
case MENU_ADVENTURE_LOG:
CleanAdventureLogMenu();
break;
case 0x24:
case 0x25:
case 0x26:
case 0x27:
case 0x28:
sub_80383A8();
break;
case 0x29:
case 0x2a:
case 0x2b:
case 0x2c:
case 0x2d:
case MENU_DELETE_SAVE:
CleanSaveMenu();
break;
case MENU_DEBUG:
DeleteDebugMenu();
break;
}
gMainMenu->lastMenu = gMainMenu->nextMenu;
}
}
// Unused
void sub_8035C00(struct MainMenuSub *param)
{
gMainMenu->sub = *param;
}
// Unused
struct MainMenuSub *sub_8035C10(void)
{
return &gMainMenu->sub;
}
void sub_8035C1C(void)
{
gMainMenu->sub.unk2E = 0;
gMainMenu->sub.unk2C = 1;
gMainMenu->sub.unk2D = 0;
}
void
SetMenuItems(struct unkStruct_Menu *param_1, struct UnkTextStruct2 *unkData, int param_3, const struct UnkTextStruct2 *param_4, const struct MenuItem *param_5, char param_6 ,u32 param_7, u32 unused_8)
{
unkData[param_3] = *param_4;
ResetUnusedInputStruct();
sub_800641C(unkData,1,1);
if (param_6 != '\0') {
sub_8012D60(¶m_1[param_3],param_5,0,0,param_7,param_3);
}
else {
sub_8012E04(¶m_1[param_3],param_5,0,0,0,param_3);
}
param_1[param_3].unk4C = 1;
}
void sub_8035CC0(struct UnkTextStruct2 *dataArray, u32 index)
{
sub_8006518(dataArray);
dataArray[index] = gUnknown_80E59A8;
ResetUnusedInputStruct();
sub_800641C(dataArray, 1, 1);
}
NAKED
void sub_8035CF4(void * Menu, u32 index, u8 r2)
{
asm_unified("\tpush {lr}\n"
"\tadds r3, r0, 0\n"
"\tlsls r0, r1, 2\n"
"\tadds r0, r1\n"
"\tlsls r0, 4\n"
"\tadds r0, r3\n"
"\tadds r1, r0, 0\n"
"\tadds r1, 0x4C\n"
"\tstrb r2, [r1]\n"
"\tadds r2, r0, 0\n"
"\tadds r2, 0x4D\n"
"\tmovs r1, 0x1\n"
"\tstrb r1, [r2]\n"
"\tsubs r1, 0x2\n"
"\tstr r1, [r0, 0x48]\n"
"\tbl sub_8012EBC\n"
"\tpop {r0}\n"
"\tbx r0");
}
void sub_8035D1C(void)
{
gMainMenu->unk38 = -1;
}
// Unused
void sub_8035D30(s32 r0)
{
gMainMenu->unk38 = r0;
}
s16 sub_8035D3C(void)
{
return gMainMenu->unk38;
}
struct MainMenu *GetMainMenu(void)
{
return gMainMenu;
}
// Unused
void sub_8035D58(void)
{
gMainMenu->unk3C = -1;
}
// Unused
void sub_8035D68(s32 r0)
{
gMainMenu->unk3C = r0;
}
s32 sub_8035D74(void)
{
return gMainMenu->unk3C;
}
// Unused
NAKED
void sub_8035D80(void *r0)
{
asm_unified(
"\tldr r1, _08035D90\n"
"\tldr r2, [r1]\n"
"\tldr r1, [r0, 0x4]\n"
"\tldr r0, [r0]\n"
"\tstr r0, [r2, 0x30]\n"
"\tstr r1, [r2, 0x34]\n"
"\tbx lr\n"
"\t.align 2, 0\n"
"_08035D90: .4byte gMainMenu");
}
u8 *sub_8035D94(void)
{
return &gMainMenu->unk30;
}
void sub_8035DA0(void)
{
gMainMenu->unk30 = 0;
gMainMenu->unk34 = 0;
}
s32 sub_8035DB4(u32 currMenu)
{
s32 returnVar = 8;
switch(currMenu)
{
case MENU_COMMUNICATION_1:
returnVar = 0;
break;
case MENU_COMMUNICATION_2:
returnVar = 1;
break;
case 0x15:
returnVar = 2;
break;
case 0x16:
returnVar = 3;
break;
case 0x17:
returnVar = 4;
break;
case 0x18:
returnVar = 5;
break;
case 0x19:
returnVar = 6;
break;
case 0x1a:
returnVar = 7;
break;
}
return returnVar;
}
void DrawMainMenu(void)
{
s32 iVar3;
if(gUnknown_203B34C == NULL)
{
gUnknown_203B34C = MemoryAlloc(sizeof(struct unkStruct_203B34C), 8);
MemoryFill8((u8 *)gUnknown_203B34C, 0, sizeof(struct unkStruct_203B34C));
}
for(iVar3 = 0; iVar3 < 4; iVar3++)
{
gUnknown_203B34C->unk144[iVar3] = gUnknown_80E59C8;
}
ResetUnusedInputStruct();
sub_800641C(gUnknown_203B34C->unk144, 1, 1);
SetMainMenuItems();
gUnknown_203B34C->currMenuChoice = -1;
if(SetMainMenuText())
{
sub_8035CF4(&gUnknown_203B34C->unk4,2,0);
}
sub_8035CF4(&gUnknown_203B34C->unk4,0,1);
gUnknown_203B34C->unk0 = 1;
}
void CleanMainMenu(void)
{
ResetUnusedInputStruct();
sub_800641C(NULL, 1, 1);
if(gUnknown_203B34C != NULL)
{
MemoryFree(gUnknown_203B34C);
gUnknown_203B34C = NULL;
}
}
u32 UpdateMainMenu(void)
{
u32 nextMenu = MENU_NO_SCREEN_CHANGE;
switch(gUnknown_203B34C->unk0)
{
case 1:
sub_8012FD8(&gUnknown_203B34C->unkA4);
if(!sub_8012FD8(&gUnknown_203B34C->unk4))
sub_8013114(&gUnknown_203B34C->unk4, &nextMenu);
if(SetMainMenuText())
{
sub_8035CF4(&gUnknown_203B34C->unk4, 0, 1);
sub_8035CF4(&gUnknown_203B34C->unk4, 2, 0);
}
switch(nextMenu)
{
case MENU_NO_SCREEN_CHANGE:
nextMenu = MENU_NO_SCREEN_CHANGE;
break;
case 0xffdd:
gUnknown_203B34C->unk0 = 1;
nextMenu = MENU_NO_SCREEN_CHANGE;
ResetUnusedInputStruct();
sub_8035CF4(&gUnknown_203B34C->unk4, 0, 1);
sub_8035CF4(&gUnknown_203B34C->unk4, 2, 0);
break;
case MENU_TRADE_ITEMS:
sub_8035DA0();
gUnknown_203B350 = nextMenu;
break;
case MENU_NEW_GAME:
case MENU_AWAITING_RESCUE:
case MENU_CONTINUE:
case MENU_DELETE_SAVE_PROMPT:
case MENU_DELETE_SAVE_CONFIRM:
case MENU_ADVENTURE_LOG:
case MENU_FRIEND_RESCUE:
case MENU_WONDER_MAIL:
case MENU_DUAL_SLOT:
case MENU_WIRELESS_COMMS:
case MENU_DEBUG:
gUnknown_203B350 = nextMenu;
break;
}
break;
case 0xC:
if(!sub_8012FD8(&gUnknown_203B34C->unk54))
sub_8013114(&gUnknown_203B34C->unk54, &nextMenu);
switch(nextMenu)
{
case 0xffdd:
sub_803623C();
gUnknown_203B34C->unk0 = 1;
nextMenu = MENU_NO_SCREEN_CHANGE;
break;
case MENU_SEND_ITEMS:
gUnknown_203B354 = nextMenu;
nextMenu = MENU_TRADE_ITEMS;
break;
case MENU_RECEIVE_ITEMS:
gUnknown_203B354 = nextMenu;
nextMenu = MENU_COMMUNICATION_2;
break;
case MENU_NO_SCREEN_CHANGE:
nextMenu = MENU_NO_SCREEN_CHANGE;
break;
default:
break;
}
break;
default:
case 0xD: // forces the bls switch
break;
}
return nextMenu;
}
bool8 SetMainMenuText(void)
{
u32 menuChoice;
struct MenuItem *preload;
// Have to load the pointer before the index
preload = gUnknown_203B34C->unk8;
menuChoice = preload[gUnknown_203B34C->menuIndex].menuAction; // chosen menu action?
if (gUnknown_203B34C->currMenuChoice == menuChoice) {
return FALSE;
}
gUnknown_203B34C->currMenuChoice = menuChoice;
sub_8035CC0(gUnknown_203B34C->unk144,2);
sub_8035CC0(gUnknown_203B34C->unk144,3);
switch(menuChoice) {
case MENU_WIRELESS_COMMS:
// Using wireless communications, you can go on an adventure to unknown worlds.
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E6030,0,0,0);
break;
case MENU_WONDER_MAIL:
// Using passwords, you can receive Wonder Mail
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5F80,0,0,0);
break;
case MENU_AWAITING_RESCUE:
// You are awaiting resuce by a friend
// You can give up waiting for rescue
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5F1C,0,0,0);
break;
case MENU_NEW_GAME:
// Start an entirely new adventure
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5CCC,0,0,0);
break;
case MENU_CONTINUE:
// Resume your adventure from where you last saved
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5DA0,0,0,0);
break;
case MENU_DELETE_SAVE_PROMPT:
// This will delete your saved game data.
// Beware! This will delete it forever
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5DF0,0,0,0);
break;
case MENU_ADVENTURE_LOG:
// Check your career as an adventurer
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5D0C,0,0,0);
break;
case MENU_FRIEND_RESCUE:
// Using a Game Link cable or passwords, friends may rescue each other
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5E5C,0,0,0);
break;
case MENU_TRADE_ITEMS:
// Using a Game Link cable you can trade stored items with a friend
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5EBC,0,0,0);
break;
case MENU_DUAL_SLOT:
// Using Dual Slot function, you can receive teams from your friends
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5FCC,0,0,0);
break;
case MENU_DEBUG:
// This is the Debug Mode.
// It won't be in the release version
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,2,&gUnknown_80E5CB4,gUnknown_80E5D48,0,0,0);
break;
default:
break;
}
return TRUE;
}
void sub_803623C(void)
{
sub_8035CC0(gUnknown_203B34C->unk144,1);
SetMainMenuItems();
gUnknown_203B34C->currMenuChoice = -1;
if (SetMainMenuText()) {
sub_8035CF4(&gUnknown_203B34C->unk4,2,0);
}
sub_8035CF4(&gUnknown_203B34C->unk4,0,1);
}
void SetMainMenuItems(void)
{
if (sub_8011C34() != -1) {
if (sub_8095324(1) == 0) {
if (sub_8095324(7) != 0) {
if (sub_803D0D8() != 0) {
// Revive Team
// Delete Save Data
// Adventure Log
// Friend Rescue
// Trade Items
// Wonder Mail
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,0,&gUnknown_80E5A78,gUnknown_80E5C18,1,gUnknown_203B350,1);
}
else {
// Revive Team
// Delete Save Data
// Adventure Log
// Friend Rescue
// Trade Items
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,0,&gUnknown_80E5BC4,gUnknown_80E5BDC,1,gUnknown_203B350,1);
}
}
else {
if (sub_803D0D8() != 0) {
// Continue
// Delete Save Data
// Adventure Log
// Friend Rescue
// Trade Items
// Wonder Mail
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,0,&gUnknown_80E5A78,gUnknown_80E5AFC,1,gUnknown_203B350,1);
}
else {
// Continue
// Delete Save Data
// Adventure Log
// Friend Rescue
// Trade Items
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,0,&gUnknown_80E5A60,gUnknown_80E5A90,1,gUnknown_203B350,1);
}
}
}
else {
if (sub_803D0D8() != 0) {
// Awaiting Rescue
// Delete Save Data
// Adventure Log
// Friend Rescue
// Trade Items
// Wonder Mail
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,0,&gUnknown_80E5A78,gUnknown_80E5B8C,1,gUnknown_203B350,1);
}
else {
// Awaiting Rescue
// Delete Save Data
// Adventure Log
// Friend Rescue
// Trade Items
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,0,&gUnknown_80E5B34,gUnknown_80E5B4C,1,gUnknown_203B350,1);
}
}
}
else
{
// New Game
// Adventure Log
SetMenuItems((struct unkStruct_Menu *)&gUnknown_203B34C->unk4,gUnknown_203B34C->unk144,0,&gUnknown_80E59E0,gUnknown_80E59F8,1,gUnknown_203B350,1);
}
}
bool8 sub_80363E0(void)
{
if(gUnknown_203B34C == NULL)
return FALSE;
if(gUnknown_203B34C->unk0 == 0xC)
return FALSE;
return TRUE;
}
|