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#include "global.h" #include "number_util.h" s32 RoundUpFixedPoint(s32 fixedPointNumber) { if ((s16) fixedPointNumber == 0) { if (fixedPointNumber >> 16 == 0) { return 0; } return 1; } else if (fixedPointNumber >> 16 != 0) { return (s16) fixedPointNumber + 1; } else { return (s16) fixedPointNumber; } }