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#include "global.h"
#include "pokemon.h"
#include "file_system.h"
extern int sprintf(char *, const char *, ...);
extern struct gPokemon *gMonsterParameters;
extern struct FileArchive gUnknown_8510000;
extern const char gUnknown_8107684[];
struct unkEvolve
{
/* 0x0 */ struct EvolveStruct1 conditions;
/* 0x4 */ struct EvolveNeeds needs;
};
s16 sub_808DD48(s16 r0, struct unkEvolve *r1)
{
struct EvolveStruct1 temp2;
struct EvolveNeeds temp1;
temp1 = gMonsterParameters[r0].need;
temp2 = gMonsterParameters[r0].pre;
r1->conditions = temp2;
r1->needs = temp1;
// The return value is not used anywhere, but necessary for the function to match.
return r0;
}
u8 sub_808DD68(s16 r0, u32 r1)
{
// Had to have this cast to match
u32 temp;
temp = r0;
if (r1 != 0)
{
return 0xA;
}
else
{
return gMonsterParameters[temp].overworld_sprite;
}
}
struct OpenedFile *sub_808DD90(s16 r0)
{
// Looks like this loads the dialogue sprite for the pokemon
char buffer[0xC];
if(gMonsterParameters[r0].dialogue_sprites == 0)
{
return NULL;
}
sprintf(buffer, gUnknown_8107684, r0); // "kao%03d"
return OpenFile(buffer, &gUnknown_8510000);
}
struct OpenedFile *sub_808DDD0(s16 r0)
{
// Looks like this loads the dialogue sprite for the pokemon
char buffer[0xC];
if(gMonsterParameters[r0].dialogue_sprites == 0)
{
return NULL;
}
sprintf(buffer, gUnknown_8107684, r0); // "kao%03d"
return OpenFileAndGetFileDataPtr(buffer, &gUnknown_8510000);
}
bool8 sub_808DE10(s16 r0, s32 r1)
{
// checking to see if dialogue sprite is available??
return (gMonsterParameters[r0].dialogue_sprites >> r1) & 1;
}
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