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#include "global.h"
#include "pokemon.h"
#include "file_system.h"
extern int sprintf(char *, const char *, ...);
extern struct gPokemon *gMonsterParameters;
extern struct FileArchive gUnknown_8510000;
extern const char gUnknown_8107684;
struct unkEvolve
{
/* 0x0 */ struct EvolveStruct1 conditions;
/* 0x4 */ struct EvolveNeeds needs;
};
#ifndef NONMATCHING
NAKED
#endif
void sub_808DD48(s16 r0, struct unkEvolve *r1)
{
#ifdef NONMATCHING
struct EvolveStruct1 temp2;
struct EvolveNeeds temp1;
temp1 = gMonsterParameters[r0].need;
temp2 = gMonsterParameters[r0].pre; // TODO should be using r2 but it uses r0
r1->conditions = temp2;
r1->needs = temp1;
#else
asm_unified("\tlsls r0, 16\n"
"\tasrs r0, 16\n"
"\tldr r2, _0808DD64\n"
"\tldr r3, [r2]\n"
"\tlsls r2, r0, 3\n"
"\tadds r2, r0\n"
"\tlsls r2, 3\n"
"\tadds r2, r3\n"
"\tldr r3, [r2, 0x38]\n"
"\tldr r2, [r2, 0x34]\n"
"\tstr r2, [r1]\n"
"\tstr r3, [r1, 0x4]\n"
"\tbx lr\n"
"\t.align 2, 0\n"
"_0808DD64: .4byte gMonsterParameters");
#endif
}
u8 sub_808DD68(s16 r0, u32 r1)
{
// Had to have this cast to match
u32 temp;
temp = r0;
if (r1 != 0)
{
return 0xA;
}
else
{
return gMonsterParameters[temp].overworld_sprite;
}
}
#ifndef NONMATCHING
NAKED
#endif
struct OpenedFile *sub_808DD90(s16 r0)
{
#ifdef NONMATCHING
// Looks like this loads the dialogue sprite for the pokemon
// Two words: register memes... else it matches
// Fix this and then one after matches too
char buffer[0xC];
if(gMonsterParameters[r0].dialogue_sprites == 0)
{
return NULL;
}
sprintf(buffer, &gUnknown_8107684);
return OpenFile(buffer, &gUnknown_8510000);
#else
asm_unified("\tpush {lr}\n"
"\tsub sp, 0xC\n"
"\tlsls r0, 16\n"
"\tasrs r2, r0, 16\n"
"\tldr r0, _0808DDBC\n"
"\tldr r1, [r0]\n"
"\tlsls r0, r2, 3\n"
"\tadds r0, r2\n"
"\tlsls r0, 3\n"
"\tadds r0, r1\n"
"\tldrh r0, [r0, 0x10]\n"
"\tcmp r0, 0\n"
"\tbeq _0808DDC8\n"
"\tldr r1, _0808DDC0\n"
"\tmov r0, sp\n"
"\tbl sprintf\n"
"\tldr r1, _0808DDC4\n"
"\tmov r0, sp\n"
"\tbl OpenFile\n"
"\tb _0808DDCA\n"
"\t.align 2, 0\n"
"_0808DDBC: .4byte gMonsterParameters\n"
"_0808DDC0: .4byte gUnknown_8107684\n"
"_0808DDC4: .4byte gUnknown_8510000\n"
"_0808DDC8:\n"
"\tmovs r0, 0\n"
"_0808DDCA:\n"
"\tadd sp, 0xC\n"
"\tpop {r1}\n"
"\tbx r1");
#endif
}
#ifndef NONMATCHING
NAKED
#endif
struct OpenedFile *sub_808DDD0(s16 r0)
{
#ifdef NONMATCHING
// Looks like this loads the dialogue sprite for the pokemon
// Two words: register memes... else it matches
char buffer[0xC];
if(gMonsterParameters[r0].dialogue_sprites == 0)
{
return NULL;
}
sprintf(buffer, &gUnknown_8107684);
return OpenFileAndGetFileDataPtr(buffer, &gUnknown_8510000);
#else
asm_unified("\tpush {lr}\n"
"\tsub sp, 0xC\n"
"\tlsls r0, 16\n"
"\tasrs r2, r0, 16\n"
"\tldr r0, _0808DDFC\n"
"\tldr r1, [r0]\n"
"\tlsls r0, r2, 3\n"
"\tadds r0, r2\n"
"\tlsls r0, 3\n"
"\tadds r0, r1\n"
"\tldrh r0, [r0, 0x10]\n"
"\tcmp r0, 0\n"
"\tbeq _0808DE08\n"
"\tldr r1, _0808DE00\n"
"\tmov r0, sp\n"
"\tbl sprintf\n"
"\tldr r1, _0808DE04\n"
"\tmov r0, sp\n"
"\tbl OpenFileAndGetFileDataPtr\n"
"\tb _0808DE0A\n"
"\t.align 2, 0\n"
"_0808DDFC: .4byte gMonsterParameters\n"
"_0808DE00: .4byte gUnknown_8107684\n"
"_0808DE04: .4byte gUnknown_8510000\n"
"_0808DE08:\n"
"\tmovs r0, 0\n"
"_0808DE0A:\n"
"\tadd sp, 0xC\n"
"\tpop {r1}\n"
"\tbx r1");
#endif
}
bool8 sub_808DE10(s16 r0, s32 r1)
{
// checking to see if dialogue sprite is available??
return (gMonsterParameters[r0].dialogue_sprites >> r1) & 1;
}
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