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#include "global.h"
#include "status_checker_1.h"
#include "dungeon_entity.h"
bool8 HasLastUsedMove(struct PokemonMove *moves)
{
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (moves[i].moveFlags & MOVE_FLAG_EXISTS && moves[i].moveFlags & MOVE_FLAG_LAST_USED)
{
return TRUE;
}
}
if (moves[STRUGGLE_MOVE_INDEX].moveFlags & MOVE_FLAG_LAST_USED)
{
return TRUE;
}
return FALSE;
}
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