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#include "global.h"
#include "targeting.h"
#include "dungeon_util.h"
void TargetTileInFront(struct DungeonEntity *pokemon)
{
struct DungeonEntityData *pokemonData = pokemon->entityData;
pokemonData->targetPosition.x = pokemon->posWorld.x + gAdjacentTileOffsets[pokemonData->action.facingDir].x;
pokemonData->targetPosition.y = pokemon->posWorld.y + gAdjacentTileOffsets[pokemonData->action.facingDir].y;
}
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