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author | i0brendan0 <19826742+i0brendan0@users.noreply.github.com> | 2019-06-05 23:12:27 -0500 |
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committer | i0brendan0 <19826742+i0brendan0@users.noreply.github.com> | 2019-06-05 23:12:27 -0500 |
commit | 0218a0719e9b0807f491aef55aa17fe32368b765 (patch) | |
tree | b0c77f27b44be97ac1bca229915a0ecc0a475ed8 | |
parent | d602d0235f7cbbf3124e4004ce0ba47b5b875906 (diff) |
Updated Expand the Town Map Tile Set (markdown)
-rw-r--r-- | Expand-the-Town-Map-Tile-Set.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Expand-the-Town-Map-Tile-Set.md b/Expand-the-Town-Map-Tile-Set.md index 390a519..056e684 100644 --- a/Expand-the-Town-Map-Tile-Set.md +++ b/Expand-the-Town-Map-Tile-Set.md @@ -1,3 +1,4 @@ +-Tutorial currently being worked on- Hey guys! This is a tutorial on how to use 34 more tiles on the Town Map! It's actually pretty simple. I recommend reading the [town map editing tutorial](https://github.com/pret/pokecrystal/wiki/Edit-the-Town-Map) first to get to know how the town map works. Please note that GSCTME doesn't support this improvement, so if you're planning on using that for editing the town map, sorry, you'll have to manually edit the [gfx/pokegear/johto.bin](https://github.com/pret/pokecrystal/blob/master/gfx/pokegear/johto.bin) file in a hex editor. First, edit [engine/pokegear/pokegear.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokegear/pokegear.asm): |