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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-10-28 00:31:01 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-10-28 00:31:01 -0400 |
commit | 05907acce848b73d808b7355d9aba0d622a4f679 (patch) | |
tree | 8b00140db5153132e1c10e94a3672c47fe3678b6 | |
parent | 97019bae61eb8bd177aa36588e0efb2edc163b0a (diff) |
Wording
-rw-r--r-- | Improve-the-outdoor-sprite-system.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Improve-the-outdoor-sprite-system.md b/Improve-the-outdoor-sprite-system.md index c0786e4..8fdb152 100644 --- a/Improve-the-outdoor-sprite-system.md +++ b/Improve-the-outdoor-sprite-system.md @@ -405,7 +405,7 @@ Edit [data/maps/outdoor_sprites.asm](../blob/master/data/maps/outdoor_sprites.as + db 0 ; end ``` -Now we're done! These new sets are easier to define and debug than before. For example, here's the one for Olivine City's map group: +Now it works! These new sets are easier to define and debug than before. For example, here's the one for Olivine City's map group: ``` ; OlivineCity and Route40 are connected @@ -446,8 +446,8 @@ Some things to note about the new system: Two sprites are just copies of other sprites, but with the walking frames removed: -- `SPRITE_STANDING_YOUNGSTER` is a non-walking version of `SPRITE_YOUNGSTER` used by `OlivineGroupSprites` and `CianwoodGroupSprites` -- `SPRITE_KURT_OUTSIDE` is a non-walking version of `SPRITE_KURT` used by `AzaleaGroupSprites` +- `SPRITE_STANDING_YOUNGSTER` is a non-walking version of `SPRITE_YOUNGSTER` used by `OlivineGroupSprites` and `CianwoodGroupSprites`. +- `SPRITE_KURT_OUTSIDE` is a non-walking version of `SPRITE_KURT` used by `AzaleaGroupSprites`. This used to be necessary because if there were ten or more walking sprites, you couldn't control which nine would be loaded first and have their walking frames available; it was up to `LoadAndSortSprites`. |