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authorRangi <remy.oukaour+rangi42@gmail.com>2018-10-28 00:31:01 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-10-28 00:31:01 -0400
commit05907acce848b73d808b7355d9aba0d622a4f679 (patch)
tree8b00140db5153132e1c10e94a3672c47fe3678b6
parent97019bae61eb8bd177aa36588e0efb2edc163b0a (diff)
Wording
-rw-r--r--Improve-the-outdoor-sprite-system.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/Improve-the-outdoor-sprite-system.md b/Improve-the-outdoor-sprite-system.md
index c0786e4..8fdb152 100644
--- a/Improve-the-outdoor-sprite-system.md
+++ b/Improve-the-outdoor-sprite-system.md
@@ -405,7 +405,7 @@ Edit [data/maps/outdoor_sprites.asm](../blob/master/data/maps/outdoor_sprites.as
+ db 0 ; end
```
-Now we're done! These new sets are easier to define and debug than before. For example, here's the one for Olivine City's map group:
+Now it works! These new sets are easier to define and debug than before. For example, here's the one for Olivine City's map group:
```
; OlivineCity and Route40 are connected
@@ -446,8 +446,8 @@ Some things to note about the new system:
Two sprites are just copies of other sprites, but with the walking frames removed:
-- `SPRITE_STANDING_YOUNGSTER` is a non-walking version of `SPRITE_YOUNGSTER` used by `OlivineGroupSprites` and `CianwoodGroupSprites`
-- `SPRITE_KURT_OUTSIDE` is a non-walking version of `SPRITE_KURT` used by `AzaleaGroupSprites`
+- `SPRITE_STANDING_YOUNGSTER` is a non-walking version of `SPRITE_YOUNGSTER` used by `OlivineGroupSprites` and `CianwoodGroupSprites`.
+- `SPRITE_KURT_OUTSIDE` is a non-walking version of `SPRITE_KURT` used by `AzaleaGroupSprites`.
This used to be necessary because if there were ten or more walking sprites, you couldn't control which nine would be loaded first and have their walking frames available; it was up to `LoadAndSortSprites`.