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authorKDLPro <38602758+KDLPro@users.noreply.github.com>2020-11-23 17:02:01 +0800
committerKDLPro <38602758+KDLPro@users.noreply.github.com>2020-11-23 17:02:01 +0800
commit075cf9236ad84842e5c71ef3c58d4aa070580da5 (patch)
tree2880f9bfa29e805a294539874705bacaccb19f5a
parent8d5c3143190e25f6bb3f6dc154fd50292fa9525e (diff)
Updated Move Tutor and Tutor Moves (markdown)
-rw-r--r--Move-Tutor-and-Tutor-Moves.md113
1 files changed, 111 insertions, 2 deletions
diff --git a/Move-Tutor-and-Tutor-Moves.md b/Move-Tutor-and-Tutor-Moves.md
index 4ca64fc..d3ad038 100644
--- a/Move-Tutor-and-Tutor-Moves.md
+++ b/Move-Tutor-and-Tutor-Moves.md
@@ -508,7 +508,18 @@ Next, copy the script in Goldenrod City [maps/GoldenrodCity.asm](../blob/master/
+ writetext NewBarkTownStarterTutorFarewellKidText
+ waitbutton
+ closetext
-+
+```
+
+We need to change `TEXTBOX_Y` in `.MoveMenuHeader` to accommodate 4 moves (and the CANCEL option on-screen). Also, we need to change the menu data to reflect the moves we want the tutor to teach.
+
+```diff
+.TeachMove:
+ writetext NewBarkTownStarterTutorIfYouUnderstandYouveMadeItText
+ promptbutton
+ writetext NewBarkTownStarterTutorFarewellKidText
+ waitbutton
+ closetext
+
+.MoveMenuHeader:
+ db MENU_BACKUP_TILES ; flags
+ menu_coords 0, 2, 15, TEXTBOX_Y - 0
@@ -525,7 +536,105 @@ Next, copy the script in Goldenrod City [maps/GoldenrodCity.asm](../blob/master/
+ db "CANCEL@"
```
-We need to change TEXTBOX_Y in .MoveMenuHeader to accommodate 4 moves (and the CANCEL option on-screen).
+Finally, we add in the Tutor's quotes and add the Tutor NPC to the area.
+
+```diff
+NewBarkTownElmsHouseSignText:
+ text "ELM'S HOUSE"
+ done
+
++AskTeachAMoveText:
++ text "I can teach your"
++ line "starter amazing"
++
++ para "moves if you'd"
++ line "like."
++
++ para "Should I teach a"
++ line "new move?"
++ done
++
++
++NewBarkTownStarterTutorAwwButTheyreAmazingText:
++ text "Come back here"
++ line "if you want to"
++
++ para "teach your"
++ line "starter a new"
++ cont "move!"
++ done
++
++NewBarkTownStarterTutorWhichMoveShouldITeachText:
++ text "Great! You won't"
++ line "regret it!"
++
++ para "Which move should"
++ line "I teach?"
++ done
++
++
++NewBarkTownStarterTutorIfYouUnderstandYouveMadeItText:
++ text "If you understand"
++ line "what's so amazing"
++
++ para "about this move,"
++ line "you've made it as"
++ cont "a trainer."
++ done
++
++NewBarkTownStarterTutorFarewellKidText:
++ text "Farewell and"
++ line "good luck on"
++ cont "your journey!"
++ done
++
++NewBarkTownStarterTutorBButText:
++ text "Your starter"
++ line "can't learn this"
++ cont "move…"
++ done
++
++NewBarkTownStarterTutorMoveText:
++ text_start
++ done
+
+...
+
+ def_object_events
+ object_event 6, 8, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NewBarkTownTeacherScript, -1
+ object_event 12, 9, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, NewBarkTownFisherScript, -1
+ object_event 3, 2, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NewBarkTownSilverScript, EVENT_RIVAL_NEW_BARK_TOWN
++ object_event 14, 14, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, StarterTutorScript, -1
+```
+
+Finally, we need to update the learnset for the starters by editing the files [data/pokemon/base_stats/cyndaquil.asm](../blob/master/data/pokemon/base_stats/cyndaquil.asm), [data/pokemon/base_stats/chikorita.asm](../blob/master/data/pokemon/base_stats/chikorita.asm), and [data/pokemon/base_stats/totodile.asm](../blob/master/data/pokemon/base_stats/totodile.asm) for these Pokémon to learn the moves.
+
+```diff
+ dn EGG_GROUND, EGG_GROUND ; egg groups
+
+ ; tmhm
+- tmhm HEADBUTT, CURSE, ROLLOUT, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, ENDURE, FRUSTRATION, IRON_TAIL, RETURN, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, DETECT, REST, ATTRACT, CUT, FLAMETHROWER
++ tmhm HEADBUTT, CURSE, ROLLOUT, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, ENDURE, FRUSTRATION, IRON_TAIL, RETURN, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, DETECT, REST, ATTRACT, CUT, FLAMETHROWER, FIRE_SPIN
+ ; end
+```
+
+```diff
+ dn EGG_MONSTER, EGG_PLANT ; egg groups
+
+ ; tm/hm
++ tmhm HEADBUTT, CURSE, TOXIC, HIDDEN_POWER, SUNNY_DAY, SWEET_SCENT, SNORE, PROTECT, GIGA_DRAIN, ENDURE, FRUSTRATION, SOLARBEAM, IRON_TAIL, RETURN, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, DETECT, REST, ATTRACT, CUT, FLASH, MEGA_DRAIN, ABSORB
+ ; end
+```
+
+```diff
+ dn EGG_GROUND, EGG_GROUND ; egg groups
+
+ ; tmhm
+- HEADBUTT, CURSE, ROLLOUT, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, ENDURE, FRUSTRATION, IRON_TAIL, RETURN, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, DETECT, REST, ATTRACT, CUT, FLAMETHROWER
++ HEADBUTT, CURSE, ROLLOUT, TOXIC, HIDDEN_POWER, SUNNY_DAY, SNORE, PROTECT, ENDURE, FRUSTRATION, IRON_TAIL, RETURN, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, DETECT, REST, ATTRACT, CUT, FLAMETHROWER, FIRE_SPIN
+ ; end
+```
+
## 6. Other examples
Now that new tutors can be added to the game, what else could you do? Like the tutors from Gen 3 onwards, you can charge a price, or demand a specific item. Adding a `checkitem` command is very simple, but effective! For this example, we will be using a `POKE_DOLL` to the Celadon City move tutor.