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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-05-11 21:56:56 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-05-11 21:56:56 -0400 |
commit | 07a94b7855a8d7c3db6ea7895439551481f89cf0 (patch) | |
tree | e139f6e64a35513b80c56529a0d51210165419ae | |
parent | 6e8bfb68c4b52f9dbddff46cd1a0ddaf73bb298c (diff) |
Fix link
-rw-r--r-- | Add-different-kinds-of-new-items.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-different-kinds-of-new-items.md b/Add-different-kinds-of-new-items.md index 2ddf592..5fd6dd9 100644 --- a/Add-different-kinds-of-new-items.md +++ b/Add-different-kinds-of-new-items.md @@ -538,7 +538,7 @@ In general, if you're implementing a custom held item effect, think about which  -## 4. Adding up to 255 items +## 4. Adding up to 254 items Like most IDs in pokecrystal, item IDs are one byte each, so they can go from 0 to 255. Item $00 is `NO_ITEM` and $FF (−1) is an end-of-list marker, which leaves 254 usable IDs. |