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authorRangi <remy.oukaour+rangi42@gmail.com>2019-01-22 23:23:49 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2019-01-22 23:23:49 -0500
commit0e08e548553b41155fcbe58580e6102f120cc40c (patch)
tree9fafcf7f2ae9efc41fe7ba447df49acf22abbaf1
parentfba04ace5663e40aa79e18ce35aaaa8766cae7cb (diff)
255-tiles-vram
-rw-r--r--Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
index c7a1b3a..449615e 100644
--- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
+++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md
@@ -50,7 +50,7 @@ For example, the attribute byte $A9 = $80 + $20 + $08 + $01. It has the priority
Let's take a closer look at the tile bank bit. We can understand it better by looking at [BGB](http://bgb.bircd.org/)'s VRAM viewer:
-![VRAM](screenshots/192-tiles-vram.png)
+![VRAM](screenshots/255-tiles-vram.png)
VRAM is divided into six areas, each 128 tiles large. The top and middle four can be used by sprites, and the bottom and middle four can be used by background tiles.