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authorRangi <remy.oukaour+rangi42@gmail.com>2018-06-23 20:50:54 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-06-23 20:50:54 -0400
commit10ba155f4ae1dfd8c3ec7d4830d4169b7bb88bbe (patch)
treeb95369bbf6be3e5de2f29a0cfa9b828fa03a1c79
parent1a35602e747ad9102183c9ca477597d8770429ea (diff)
TOC
-rw-r--r--Expand-tilesets-from-192-to-255-tiles.md11
1 files changed, 10 insertions, 1 deletions
diff --git a/Expand-tilesets-from-192-to-255-tiles.md b/Expand-tilesets-from-192-to-255-tiles.md
index 6177403..85c5e74 100644
--- a/Expand-tilesets-from-192-to-255-tiles.md
+++ b/Expand-tilesets-from-192-to-255-tiles.md
@@ -7,7 +7,16 @@ VRAM is divided into six areas, each 128 tiles large. The bottom-left and bottom
It's fairly simple to use $E0 to $FF for 32 more map tiles. We can also use $60 to $7E by moving the necessary text tiles into the main font area, leaving only $7F for the space character and allowing 255 map tiles.
-## TOC
+## Contents
+
+1. [Load tile graphics into four more VRAM rows](#1-load-tile-graphics-into-four-more-vram-rows)
+2. [Update the tilesets' graphics to not skip tiles $60–$7F](#2-update-the-tilesets-graphics-to-not-skip-tiles-607f)
+3. [Update the tilesets' palette maps to not skip tiles $60–$7F](#3-update-the-tilesets-palette-maps-to-not-skip-tiles-607f)
+4. [Don't hide sprites behind tiles tiles $60–$7F or $E0–$FF](#4-dont-hide-sprites-behind-tiles-tiles-607f-or-e0ff)
+5. [Move necessary text tiles to the main font graphics](#5-move-necessary-text-tiles-to-the-main-font-graphics)
+6. [Delete the unused font graphics](#6-delete-the-unused-font-graphics)
+7. [Update the character set](#7-update-the-character-set)
+8. [Change some hard-coded tile placements](#8-change-some-hard-coded-tile-placements)
## 1. Load tile graphics into four more VRAM rows