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authorKDLPro <38602758+KDLPro@users.noreply.github.com>2021-03-08 16:29:40 +0800
committerKDLPro <38602758+KDLPro@users.noreply.github.com>2021-03-08 16:29:40 +0800
commit14c52ebea8b42d9fad912c7742eef95375ff2aa4 (patch)
tree7924ca1dd65d141085e5d7bab06889511e7bc7b6
parentb435c57f187dd5779bfe8b80619c6dcde7b04249 (diff)
Updated Make wild Pokémon encounter levels vary (markdown)
-rw-r--r--Make-wild-Pokémon-encounter-levels-vary.md1
1 files changed, 0 insertions, 1 deletions
diff --git a/Make-wild-Pokémon-encounter-levels-vary.md b/Make-wild-Pokémon-encounter-levels-vary.md
index 88f9bb4..9c1d1ae 100644
--- a/Make-wild-Pokémon-encounter-levels-vary.md
+++ b/Make-wild-Pokémon-encounter-levels-vary.md
@@ -166,7 +166,6 @@ Finally, we change the wild encounter algorithm in [engine/overworld/wildmons.as
+; Min Level
+ ld d, b
+ ld b, a
-+ ld a, b
+ cp 0
+ jr nz, .RandomLevel
+; If min and max are the same.