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| author | KDLPro <38602758+KDLPro@users.noreply.github.com> | 2021-03-08 16:29:40 +0800 |
|---|---|---|
| committer | KDLPro <38602758+KDLPro@users.noreply.github.com> | 2021-03-08 16:29:40 +0800 |
| commit | 14c52ebea8b42d9fad912c7742eef95375ff2aa4 (patch) | |
| tree | 7924ca1dd65d141085e5d7bab06889511e7bc7b6 | |
| parent | b435c57f187dd5779bfe8b80619c6dcde7b04249 (diff) | |
Updated Make wild Pokémon encounter levels vary (markdown)
| -rw-r--r-- | Make-wild-Pokémon-encounter-levels-vary.md | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Make-wild-Pokémon-encounter-levels-vary.md b/Make-wild-Pokémon-encounter-levels-vary.md index 88f9bb4..9c1d1ae 100644 --- a/Make-wild-Pokémon-encounter-levels-vary.md +++ b/Make-wild-Pokémon-encounter-levels-vary.md @@ -166,7 +166,6 @@ Finally, we change the wild encounter algorithm in [engine/overworld/wildmons.as +; Min Level + ld d, b + ld b, a -+ ld a, b + cp 0 + jr nz, .RandomLevel +; If min and max are the same. |
