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authorKDLPro <38602758+KDLPro@users.noreply.github.com>2021-03-08 14:12:07 +0800
committerKDLPro <38602758+KDLPro@users.noreply.github.com>2021-03-08 14:12:07 +0800
commit20b6c4014dec2cfb58dc5cf091c0efc68263e4c2 (patch)
treea891fc6328cfad2da1144ccd4d02812ba6d728dc
parent29b62b97fe590dd82585870fe7efa0c2325fea9a (diff)
Updated Make wild Pokémon encounter levels vary (markdown)
-rw-r--r--Make-wild-Pokémon-encounter-levels-vary.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/Make-wild-Pokémon-encounter-levels-vary.md b/Make-wild-Pokémon-encounter-levels-vary.md
index 44590e5..88f9bb4 100644
--- a/Make-wild-Pokémon-encounter-levels-vary.md
+++ b/Make-wild-Pokémon-encounter-levels-vary.md
@@ -185,6 +185,7 @@ Finally, we change the wild encounter algorithm in [engine/overworld/wildmons.as
; Store the level
.ok
ld a, b
+```
And there you have it! Wild encounters have been randomized.