diff options
author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2018-05-05 15:46:15 -0400 |
---|---|---|
committer | Rangi <35663410+Rangi42@users.noreply.github.com> | 2018-05-05 15:46:15 -0400 |
commit | 2b439e323b0821af7a99e8a69047242f0f4400dc (patch) | |
tree | 61ea829d699b3807150bc118c4d2b7f4be32512b | |
parent | 7d1a348aeec7d54e2d23a304c8492aa4b20dbbed (diff) |
Updated Add different kinds of new items (markdown)
-rw-r--r-- | Add-different-kinds-of-new-items.md | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Add-different-kinds-of-new-items.md b/Add-different-kinds-of-new-items.md index 96e9a9b..55776cc 100644 --- a/Add-different-kinds-of-new-items.md +++ b/Add-different-kinds-of-new-items.md @@ -12,6 +12,7 @@ This tutorial is for how to add different kinds of new items, including a key it - [`PokeBallEffect`: Dusk Ball](#pokeballeffect-dusk-ball) - [`EvoStoneEffect`: Mist Stone](#evostoneeffect-mist-stone) - [`TownMapEffect`: Town Map](#townmapeffect-town-map) + - [Held effect: TODO](#held-effect-todo) ## 1. How item constants work @@ -164,3 +165,8 @@ TODO ### `TownMapEffect`: Town Map TODO + + +### Held effect: TODO + +TODO |