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authorRangi <35663410+Rangi42@users.noreply.github.com>2018-05-05 15:46:15 -0400
committerRangi <35663410+Rangi42@users.noreply.github.com>2018-05-05 15:46:15 -0400
commit2b439e323b0821af7a99e8a69047242f0f4400dc (patch)
tree61ea829d699b3807150bc118c4d2b7f4be32512b
parent7d1a348aeec7d54e2d23a304c8492aa4b20dbbed (diff)
Updated Add different kinds of new items (markdown)
-rw-r--r--Add-different-kinds-of-new-items.md6
1 files changed, 6 insertions, 0 deletions
diff --git a/Add-different-kinds-of-new-items.md b/Add-different-kinds-of-new-items.md
index 96e9a9b..55776cc 100644
--- a/Add-different-kinds-of-new-items.md
+++ b/Add-different-kinds-of-new-items.md
@@ -12,6 +12,7 @@ This tutorial is for how to add different kinds of new items, including a key it
- [`PokeBallEffect`: Dusk Ball](#pokeballeffect-dusk-ball)
- [`EvoStoneEffect`: Mist Stone](#evostoneeffect-mist-stone)
- [`TownMapEffect`: Town Map](#townmapeffect-town-map)
+ - [Held effect: TODO](#held-effect-todo)
## 1. How item constants work
@@ -164,3 +165,8 @@ TODO
### `TownMapEffect`: Town Map
TODO
+
+
+### Held effect: TODO
+
+TODO