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author | i0brendan0 <19826742+i0brendan0@users.noreply.github.com> | 2019-06-06 08:35:55 -0500 |
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committer | i0brendan0 <19826742+i0brendan0@users.noreply.github.com> | 2019-06-06 08:35:55 -0500 |
commit | 2ded97e9b0f7cf5de7553b128cf22f1036034966 (patch) | |
tree | 1e9fa6fcd6fd3da2f0149c14de068b948d619363 | |
parent | ecf573c30b5f7d34aab8bfb50a0e6e81f5aae628 (diff) |
Updated Expand the Town Map Tile Set (markdown)
-rw-r--r-- | Expand-the-Town-Map-Tile-Set.md | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Expand-the-Town-Map-Tile-Set.md b/Expand-the-Town-Map-Tile-Set.md index 7856e6c..132c708 100644 --- a/Expand-the-Town-Map-Tile-Set.md +++ b/Expand-the-Town-Map-Tile-Set.md @@ -1,5 +1,3 @@ --Tutorial currently being worked on- - This is a tutorial on how to use 32 more tiles on the Town Map! It's actually pretty simple. I recommend reading the [town map editing tutorial](https://github.com/pret/pokecrystal/wiki/Edit-the-Town-Map) first to get to know how the town map works. Please note that GSCTME doesn't support this improvement, so if you're planning on using that for editing the town map, sorry, you'll have to manually edit the [gfx/pokegear/johto.bin](https://github.com/pret/pokecrystal/blob/master/gfx/pokegear/johto.bin) file in a hex editor. First, follow steps 1 - 5 of [Expand-tilesets-from-192-to-255-tiles](https://github.com/pret/pokecrystal/wiki/Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM. |