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authori0brendan0 <19826742+i0brendan0@users.noreply.github.com>2019-06-06 08:35:55 -0500
committeri0brendan0 <19826742+i0brendan0@users.noreply.github.com>2019-06-06 08:35:55 -0500
commit2ded97e9b0f7cf5de7553b128cf22f1036034966 (patch)
tree1e9fa6fcd6fd3da2f0149c14de068b948d619363
parentecf573c30b5f7d34aab8bfb50a0e6e81f5aae628 (diff)
Updated Expand the Town Map Tile Set (markdown)
-rw-r--r--Expand-the-Town-Map-Tile-Set.md2
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diff --git a/Expand-the-Town-Map-Tile-Set.md b/Expand-the-Town-Map-Tile-Set.md
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--Tutorial currently being worked on-
-
This is a tutorial on how to use 32 more tiles on the Town Map! It's actually pretty simple. I recommend reading the [town map editing tutorial](https://github.com/pret/pokecrystal/wiki/Edit-the-Town-Map) first to get to know how the town map works. Please note that GSCTME doesn't support this improvement, so if you're planning on using that for editing the town map, sorry, you'll have to manually edit the [gfx/pokegear/johto.bin](https://github.com/pret/pokecrystal/blob/master/gfx/pokegear/johto.bin) file in a hex editor.
First, follow steps 1 - 5 of [Expand-tilesets-from-192-to-255-tiles](https://github.com/pret/pokecrystal/wiki/Expand-tilesets-from-192-to-255-tiles) to move usable text from the bottom left part of VRAM.